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authorJoshua Leung <aligorith@gmail.com>2011-11-22 15:51:12 +0400
committerJoshua Leung <aligorith@gmail.com>2011-11-22 15:51:12 +0400
commit374214ecb2e7d735a12032e8873c6be08ba418e4 (patch)
tree5673344f1f4ee2e7a3175d4abf1ee64effc056ba /intern/cycles/device/device_opencl.cpp
parent4521192ee7c96fd6ac50fd251a8b27d17028d217 (diff)
Attempted bugfix to improve behaviour of inverse calculations for ChildOf
Constraint (bones case only for now). See [#29100] for some problematic test cases * It is no longer necessary to have to press "Clear Inverse" before doing "Set Inverse" to get a reliable result. The calculation now calculates the pose with the inverse cleared as it's "baseline" first now, which has the same result as clearing the inverse manually first. * Also, this commit trials a new method for computing inverses when there is more than one constraint on the bone. Previously it just temporarily muted the offending constraint, but kept all following constraints active, thus potentially including their results in the inverse calculation. However, since the inverse should only really care about what the stack looked like up to and including when the constraint is applied, all constraints starting from this one onwards are now disabled when calculating the inverse. PLEASE TEST!!! In the few tests I've done, the effects appear minimal, but this may be quite an issue in the wild
Diffstat (limited to 'intern/cycles/device/device_opencl.cpp')
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