diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-26 23:00:37 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-27 01:11:14 +0300 |
commit | 527f8b32b32187f754e5b176db6377736f9cb8ff (patch) | |
tree | da291ed0d180d105521a03b73107ec6c9c39ff3b /intern/cycles/device/device_optix.cpp | |
parent | d6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (diff) |
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/device/device_optix.cpp')
-rw-r--r-- | intern/cycles/device/device_optix.cpp | 73 |
1 files changed, 39 insertions, 34 deletions
diff --git a/intern/cycles/device/device_optix.cpp b/intern/cycles/device/device_optix.cpp index 0d9c8dc7ce4..2e5a9252de4 100644 --- a/intern/cycles/device/device_optix.cpp +++ b/intern/cycles/device/device_optix.cpp @@ -1197,13 +1197,13 @@ class OptiXDevice : public CUDADevice { // Note: Always keep this logic in sync with bvh_optix.cpp! for (Object *ob : bvh->objects) { // Skip geometry for which acceleration structure already exists - Geometry *geom = ob->geometry; + Geometry *geom = ob->get_geometry(); if (geometry.find(geom) != geometry.end()) continue; - if (geom->type == Geometry::HAIR) { + if (geom->geometry_type == Geometry::HAIR) { // Build BLAS for curve primitives - Hair *const hair = static_cast<Hair *const>(ob->geometry); + Hair *const hair = static_cast<Hair *const>(ob->get_geometry()); if (hair->num_curves() == 0) { continue; } @@ -1212,8 +1212,8 @@ class OptiXDevice : public CUDADevice { size_t num_motion_steps = 1; Attribute *motion_keys = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); - if (motion_blur && hair->use_motion_blur && motion_keys) { - num_motion_steps = hair->motion_steps; + if (motion_blur && hair->get_use_motion_blur() && motion_keys) { + num_motion_steps = hair->get_motion_steps(); } device_vector<OptixAabb> aabb_data(this, "temp_aabb_data", MEM_READ_ONLY); @@ -1233,16 +1233,19 @@ class OptiXDevice : public CUDADevice { // Get AABBs for each motion step for (size_t step = 0; step < num_motion_steps; ++step) { // The center step for motion vertices is not stored in the attribute - const float3 *keys = hair->curve_keys.data(); + const float3 *keys = hair->get_curve_keys().data(); size_t center_step = (num_motion_steps - 1) / 2; if (step != center_step) { size_t attr_offset = (step > center_step) ? step - 1 : step; // Technically this is a float4 array, but sizeof(float3) is the same as sizeof(float4) - keys = motion_keys->data_float3() + attr_offset * hair->curve_keys.size(); + keys = motion_keys->data_float3() + attr_offset * hair->get_curve_keys().size(); } for (size_t j = 0, i = 0; j < hair->num_curves(); ++j) { const Hair::Curve curve = hair->get_curve(j); +# if OPTIX_ABI_VERSION >= 36 + const array<float> &curve_radius = hair->get_curve_radius(); +# endif for (int segment = 0; segment < curve.num_segments(); ++segment, ++i) { # if OPTIX_ABI_VERSION >= 36 @@ -1255,10 +1258,8 @@ class OptiXDevice : public CUDADevice { const float4 px = make_float4(keys[ka].x, keys[k0].x, keys[k1].x, keys[kb].x); const float4 py = make_float4(keys[ka].y, keys[k0].y, keys[k1].y, keys[kb].y); const float4 pz = make_float4(keys[ka].z, keys[k0].z, keys[k1].z, keys[kb].z); - const float4 pw = make_float4(hair->curve_radius[ka], - hair->curve_radius[k0], - hair->curve_radius[k1], - hair->curve_radius[kb]); + const float4 pw = make_float4( + curve_radius[ka], curve_radius[k0], curve_radius[k1], curve_radius[kb]); // Convert Catmull-Rom data to Bezier spline static const float4 cr2bsp0 = make_float4(+7, -4, +5, -2) / 6.f; @@ -1281,7 +1282,7 @@ class OptiXDevice : public CUDADevice { # endif { BoundBox bounds = BoundBox::empty; - curve.bounds_grow(segment, keys, hair->curve_radius.data(), bounds); + curve.bounds_grow(segment, keys, hair->get_curve_radius().data(), bounds); const size_t index = step * num_segments + i; aabb_data[index].minX = bounds.min.x; @@ -1366,35 +1367,37 @@ class OptiXDevice : public CUDADevice { // Allocate memory for new BLAS and build it OptixTraversableHandle handle; if (build_optix_bvh(build_input, num_motion_steps, handle)) { - geometry.insert({ob->geometry, handle}); + geometry.insert({ob->get_geometry(), handle}); } else { return false; } } - else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) { + else if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) { // Build BLAS for triangle primitives - Mesh *const mesh = static_cast<Mesh *const>(ob->geometry); + Mesh *const mesh = static_cast<Mesh *const>(ob->get_geometry()); if (mesh->num_triangles() == 0) { continue; } - const size_t num_verts = mesh->verts.size(); + const size_t num_verts = mesh->get_verts().size(); size_t num_motion_steps = 1; Attribute *motion_keys = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); - if (motion_blur && mesh->use_motion_blur && motion_keys) { - num_motion_steps = mesh->motion_steps; + if (motion_blur && mesh->get_use_motion_blur() && motion_keys) { + num_motion_steps = mesh->get_motion_steps(); } device_vector<int> index_data(this, "temp_index_data", MEM_READ_ONLY); - index_data.alloc(mesh->triangles.size()); - memcpy(index_data.data(), mesh->triangles.data(), mesh->triangles.size() * sizeof(int)); + index_data.alloc(mesh->get_triangles().size()); + memcpy(index_data.data(), + mesh->get_triangles().data(), + mesh->get_triangles().size() * sizeof(int)); device_vector<float3> vertex_data(this, "temp_vertex_data", MEM_READ_ONLY); vertex_data.alloc(num_verts * num_motion_steps); for (size_t step = 0; step < num_motion_steps; ++step) { - const float3 *verts = mesh->verts.data(); + const float3 *verts = mesh->get_verts().data(); size_t center_step = (num_motion_steps - 1) / 2; // The center step for motion vertices is not stored in the attribute @@ -1438,7 +1441,7 @@ class OptiXDevice : public CUDADevice { // Allocate memory for new BLAS and build it OptixTraversableHandle handle; if (build_optix_bvh(build_input, num_motion_steps, handle)) { - geometry.insert({ob->geometry, handle}); + geometry.insert({ob->get_geometry(), handle}); } else { return false; @@ -1460,7 +1463,7 @@ class OptiXDevice : public CUDADevice { continue; // Create separate instance for triangle/curve meshes of an object - const auto handle_it = geometry.find(ob->geometry); + const auto handle_it = geometry.find(ob->get_geometry()); if (handle_it == geometry.end()) { continue; } @@ -1490,18 +1493,19 @@ class OptiXDevice : public CUDADevice { // Have to have at least one bit in the mask, or else instance would always be culled instance.visibilityMask = 1; - if (ob->geometry->has_volume) { + if (ob->get_geometry()->has_volume) { // Volumes have a special bit set in the visibility mask so a trace can mask only volumes instance.visibilityMask |= 2; } - if (ob->geometry->type == Geometry::HAIR) { + if (ob->get_geometry()->geometry_type == Geometry::HAIR) { // Same applies to curves (so they can be skipped in local trace calls) instance.visibilityMask |= 4; # if OPTIX_ABI_VERSION >= 36 - if (motion_blur && ob->geometry->has_motion_blur() && DebugFlags().optix.curves_api && - static_cast<const Hair *>(ob->geometry)->curve_shape == CURVE_THICK) { + if (motion_blur && ob->get_geometry()->has_motion_blur() && + DebugFlags().optix.curves_api && + static_cast<const Hair *>(ob->get_geometry())->curve_shape == CURVE_THICK) { // Select between motion blur and non-motion blur built-in intersection module instance.sbtOffset = PG_HITD_MOTION - PG_HITD; } @@ -1510,7 +1514,7 @@ class OptiXDevice : public CUDADevice { // Insert motion traversable if object has motion if (motion_blur && ob->use_motion()) { - size_t motion_keys = max(ob->motion.size(), 2) - 2; + size_t motion_keys = max(ob->get_motion().size(), 2) - 2; size_t motion_transform_size = sizeof(OptixSRTMotionTransform) + motion_keys * sizeof(OptixSRTData); @@ -1524,16 +1528,17 @@ class OptiXDevice : public CUDADevice { OptixSRTMotionTransform &motion_transform = *reinterpret_cast<OptixSRTMotionTransform *>( new uint8_t[motion_transform_size]); motion_transform.child = handle; - motion_transform.motionOptions.numKeys = ob->motion.size(); + motion_transform.motionOptions.numKeys = ob->get_motion().size(); motion_transform.motionOptions.flags = OPTIX_MOTION_FLAG_NONE; motion_transform.motionOptions.timeBegin = 0.0f; motion_transform.motionOptions.timeEnd = 1.0f; OptixSRTData *const srt_data = motion_transform.srtData; - array<DecomposedTransform> decomp(ob->motion.size()); - transform_motion_decompose(decomp.data(), ob->motion.data(), ob->motion.size()); + array<DecomposedTransform> decomp(ob->get_motion().size()); + transform_motion_decompose( + decomp.data(), ob->get_motion().data(), ob->get_motion().size()); - for (size_t i = 0; i < ob->motion.size(); ++i) { + for (size_t i = 0; i < ob->get_motion().size(); ++i) { // Scale srt_data[i].sx = decomp[i].y.w; // scale.x.x srt_data[i].sy = decomp[i].z.w; // scale.y.y @@ -1580,9 +1585,9 @@ class OptiXDevice : public CUDADevice { else { instance.traversableHandle = handle; - if (ob->geometry->is_instanced()) { + if (ob->get_geometry()->is_instanced()) { // Set transform matrix - memcpy(instance.transform, &ob->tfm, sizeof(instance.transform)); + memcpy(instance.transform, &ob->get_tfm(), sizeof(instance.transform)); } else { // Disable instance transform if geometry already has it applied to vertex data |