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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:46:50 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:47:09 +0300
commitaa1e4baa22b3393dc723d48061c9781f4b8b42c7 (patch)
treeabef7319b60e2a1faa5ce227ed8c73ac2d37e1f4 /intern/cycles/device/device_optix.cpp
parent3e56dd8fd9210735c654661c8ada5a5f92623826 (diff)
Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node into a new `Volume` node type. This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation. However such code should still check for the geometry type of the object to be `MESH` or `VOLUME` which may be bug prone if this is forgotten. This is part of T79131. Reviewed By: brecht Maniphest Tasks: T79131 Differential Revision: https://developer.blender.org/D8538
Diffstat (limited to 'intern/cycles/device/device_optix.cpp')
-rw-r--r--intern/cycles/device/device_optix.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_optix.cpp b/intern/cycles/device/device_optix.cpp
index 1cc45983565..43b1fb30baf 100644
--- a/intern/cycles/device/device_optix.cpp
+++ b/intern/cycles/device/device_optix.cpp
@@ -1389,7 +1389,7 @@ class OptiXDevice : public CUDADevice {
return false;
}
}
- else if (geom->type == Geometry::MESH) {
+ else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
// Build BLAS for triangle primitives
Mesh *const mesh = static_cast<Mesh *const>(ob->geometry);
if (mesh->num_triangles() == 0) {