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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-08-19 16:46:50 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-08-19 16:47:09 +0300 |
commit | aa1e4baa22b3393dc723d48061c9781f4b8b42c7 (patch) | |
tree | abef7319b60e2a1faa5ce227ed8c73ac2d37e1f4 /intern/cycles/device/device_optix.cpp | |
parent | 3e56dd8fd9210735c654661c8ada5a5f92623826 (diff) |
Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node
into a new `Volume` node type.
This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the
volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation.
However such code should still check for the geometry type of the object to be `MESH` or `VOLUME`
which may be bug prone if this is forgotten.
This is part of T79131.
Reviewed By: brecht
Maniphest Tasks: T79131
Differential Revision: https://developer.blender.org/D8538
Diffstat (limited to 'intern/cycles/device/device_optix.cpp')
-rw-r--r-- | intern/cycles/device/device_optix.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_optix.cpp b/intern/cycles/device/device_optix.cpp index 1cc45983565..43b1fb30baf 100644 --- a/intern/cycles/device/device_optix.cpp +++ b/intern/cycles/device/device_optix.cpp @@ -1389,7 +1389,7 @@ class OptiXDevice : public CUDADevice { return false; } } - else if (geom->type == Geometry::MESH) { + else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) { // Build BLAS for triangle primitives Mesh *const mesh = static_cast<Mesh *const>(ob->geometry); if (mesh->num_triangles() == 0) { |