diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-12-30 17:04:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-12-30 17:04:04 +0300 |
commit | 3918c8b9a52ae9dcdb0488df92d7d3ca615be8c7 (patch) | |
tree | 3740e477610ab3ed020d505cd98308d29f663f5b /intern/cycles/device/device_task.h | |
parent | c8a551bf13edf711b93ea89cd3fcd244e4206cee (diff) |
Cycles: Optionally output luminance from the shader evaluation kernel
This makes it possible to move some parts of evaluation from host to the device
and hopefully reduce memory usage by avoid having full RGBA buffer on the host.
Reviewers: juicyfruit, lukasstockner97, brecht
Reviewed By: lukasstockner97, brecht
Differential Revision: https://developer.blender.org/D1702
Diffstat (limited to 'intern/cycles/device/device_task.h')
-rw-r--r-- | intern/cycles/device/device_task.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h index 834ea60988a..7654508d4a5 100644 --- a/intern/cycles/device/device_task.h +++ b/intern/cycles/device/device_task.h @@ -46,7 +46,7 @@ public: int offset, stride; device_ptr shader_input; - device_ptr shader_output; + device_ptr shader_output, shader_output_luma; int shader_eval_type; int shader_x, shader_w; |