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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
commit | 60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (patch) | |
tree | ced8e2887295b713d67dfd496728703c71f53442 /intern/cycles/device/device_task.h | |
parent | 6785874e7adf5ef15e7a28b134b2bd4e8b3a8988 (diff) |
RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
Diffstat (limited to 'intern/cycles/device/device_task.h')
0 files changed, 0 insertions, 0 deletions