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authorBrecht Van Lommel <brecht@blender.org>2020-06-01 01:11:17 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-24 16:17:36 +0300
commit669befdfbe487f76c65f54e3da0013d140d56893 (patch)
tree9aa766cca084b9d65fbc694f5fa0a08cbcbcce70 /intern/cycles/device/device_task.h
parent0a3bde63006c66b8b8531ed5eccca9bdf5e5dc20 (diff)
Cycles: add Intel OpenImageDenoise support for viewport denoising
Compared to Optix denoise, this is usually slower since there is no GPU acceleration. Some optimizations may still be possible, in avoid copies to the GPU and/or denoising less often. The main thing is that this adds viewport denoising support for computers without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly all of them). Ref T76259
Diffstat (limited to 'intern/cycles/device/device_task.h')
-rw-r--r--intern/cycles/device/device_task.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h
index 1ad8e0d9485..aeb5ff72e89 100644
--- a/intern/cycles/device/device_task.h
+++ b/intern/cycles/device/device_task.h
@@ -34,6 +34,7 @@ class Tile;
enum DenoiserType {
DENOISER_NLM = 1,
DENOISER_OPTIX = 2,
+ DENOISER_OPENIMAGEDENOISE = 4,
DENOISER_NUM,
DENOISER_NONE = 0,