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authorLukas Stockner <lukas.stockner@freenet.de>2019-02-06 14:57:10 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-02-11 15:32:54 +0300
commitc10f5d15c25cbc5ee319835c90d5d2a4dda53497 (patch)
tree053fb40f47cdab5b42ed7f4ab40421c6317e8324 /intern/cycles/device/device_task.h
parent382fe85e293e3d00bd7e494bd270cd32bec8ecb6 (diff)
Cycles: add animation denoising Python operator.
This adds a cycles.denoise_animation operator, which denoises an animation sequence or individual file. Renders must be saved as multilayer EXR files with denoising data passes. By default file path and frame range come from the current scene, and EXR files are denoised in-place. Alternatively, a different input and/or output file path can be provided. Denoising settings come from the current view layer. Renders can be denoised again with different settings, as the original noisy image is preserved along with other passes and metadata. There is no user interface yet for this feature, that comes later. Code by Lukas with modifications by Brecht. This feature was originally developed for Tangent Animation, thanks for the support!
Diffstat (limited to 'intern/cycles/device/device_task.h')
-rw-r--r--intern/cycles/device/device_task.h31
1 files changed, 27 insertions, 4 deletions
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h
index 2871bc5761a..f1fd4246868 100644
--- a/intern/cycles/device/device_task.h
+++ b/intern/cycles/device/device_task.h
@@ -32,6 +32,32 @@ class RenderBuffers;
class RenderTile;
class Tile;
+class DenoiseParams {
+public:
+ /* Pixel radius for neighbouring pixels to take into account. */
+ int radius;
+ /* Controls neighbor pixel weighting for the denoising filter. */
+ float strength;
+ /* Preserve more or less detail based on feature passes. */
+ float feature_strength;
+ /* When removing pixels that don't carry information, use a relative threshold instead of an absolute one. */
+ bool relative_pca;
+ /* How many frames before and after the current center frame are included. */
+ int neighbor_frames;
+ /* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
+ bool clamp_input;
+
+ DenoiseParams()
+ {
+ radius = 8;
+ strength = 0.5f;
+ feature_strength = 0.5f;
+ relative_pca = false;
+ neighbor_frames = 2;
+ clamp_input = true;
+ }
+};
+
class DeviceTask : public Task {
public:
typedef enum { RENDER, FILM_CONVERT, SHADER } Type;
@@ -68,10 +94,7 @@ public:
function<void(RenderTile*, Device*)> map_neighbor_tiles;
function<void(RenderTile*, Device*)> unmap_neighbor_tiles;
- int denoising_radius;
- float denoising_strength;
- float denoising_feature_strength;
- bool denoising_relative_pca;
+ DenoiseParams denoising;
bool denoising_from_render;
vector<int> denoising_frames;