diff options
author | Patrick Mours <pmours@nvidia.com> | 2022-05-20 19:01:26 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2022-05-23 20:08:01 +0300 |
commit | a8c81ffa83122661b80e842ddd641e366b3d5c04 (patch) | |
tree | a366980386a9369edd4fda51d9d566fdf2d8743c /intern/cycles/device/hip | |
parent | 14a5a91e0e033d712134c112a4778b495bd73ba1 (diff) |
Cycles: Add half precision float support for volumes with NanoVDB
This patch makes it possible to change the precision with which to
store volume data in the NanoVDB data structure (as float, half, or
using variable bit quantization) via the previously unused precision
field in the volume data block.
It makes it possible to further reduce memory usage during
rendering, at a slight cost to the visual detail of a volume.
Differential Revision: https://developer.blender.org/D10023
Diffstat (limited to 'intern/cycles/device/hip')
-rw-r--r-- | intern/cycles/device/hip/device_impl.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/device/hip/device_impl.cpp b/intern/cycles/device/hip/device_impl.cpp index 7159277b325..f8fdb86ca29 100644 --- a/intern/cycles/device/hip/device_impl.cpp +++ b/intern/cycles/device/hip/device_impl.cpp @@ -1042,7 +1042,9 @@ void HIPDevice::tex_alloc(device_texture &mem) need_texture_info = true; if (mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FLOAT && - mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3) { + mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3 && + mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FPN && + mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FP16) { /* Bindless textures. */ hipResourceDesc resDesc; memset(&resDesc, 0, sizeof(resDesc)); |