diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-05-30 19:04:14 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-05-31 18:24:43 +0300 |
commit | f2cd7e08fed02fdf02060c17c943e15e85638cb5 (patch) | |
tree | 27e4ea7864f1716979ab9e27e60cdcdf361566f2 /intern/cycles/device/kernel.cpp | |
parent | 52cb24a7796c1043dab076d3ef025b4c8545c1ef (diff) |
Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce
the limitation that a shader can't use both MNEE and AO/bevel, but that seems
like the better trade-off for now.
We can experiment with bigger kernel organization changes later.
Differential Revision: https://developer.blender.org/D15070
Diffstat (limited to 'intern/cycles/device/kernel.cpp')
-rw-r--r-- | intern/cycles/device/kernel.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/device/kernel.cpp b/intern/cycles/device/kernel.cpp index 072731a2af5..96a99cd62cd 100644 --- a/intern/cycles/device/kernel.cpp +++ b/intern/cycles/device/kernel.cpp @@ -33,6 +33,8 @@ const char *device_kernel_as_string(DeviceKernel kernel) return "integrator_shade_surface"; case DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE: return "integrator_shade_surface_raytrace"; + case DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE: + return "integrator_shade_surface_mnee"; case DEVICE_KERNEL_INTEGRATOR_SHADE_VOLUME: return "integrator_shade_volume"; case DEVICE_KERNEL_INTEGRATOR_MEGAKERNEL: |