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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-25 22:13:08 +0300
commit9f07d73e4598c7746218bc6b64cf2f88908645e9 (patch)
tree04cccc54eb7d1c32a36b7841cb1257fc1df06a66 /intern/cycles/device/multi/device.cpp
parent4758a7d35750ae0a2ed24014817e5b169a71e364 (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/device/multi/device.cpp')
-rw-r--r--intern/cycles/device/multi/device.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/device/multi/device.cpp b/intern/cycles/device/multi/device.cpp
index 4f995abf2c4..330a1ed06ef 100644
--- a/intern/cycles/device/multi/device.cpp
+++ b/intern/cycles/device/multi/device.cpp
@@ -24,8 +24,7 @@
#include "device/device.h"
#include "device/device_queue.h"
-#include "render/buffers.h"
-#include "render/geometry.h"
+#include "scene/geometry.h"
#include "util/util_foreach.h"
#include "util/util_list.h"