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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-07 20:47:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-22 18:29:24 +0300
commitec51175f1fd6c91d53b0d24daccfd5cc9bddf59d (patch)
tree1ad5b06b2318998cc4f03d78a8e7b1ce38e7cbf3 /intern/cycles/graph/node.h
parent841d008b98de5d0fa106ff3fa4731be63fc29f9a (diff)
Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/graph/node.h')
-rw-r--r--intern/cycles/graph/node.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/intern/cycles/graph/node.h b/intern/cycles/graph/node.h
new file mode 100644
index 00000000000..33971fa714a
--- /dev/null
+++ b/intern/cycles/graph/node.h
@@ -0,0 +1,90 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "node_type.h"
+
+#include "util_map.h"
+#include "util_param.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+struct Node;
+struct NodeType;
+struct Transform;
+
+/* Node */
+
+struct Node
+{
+ explicit Node(const NodeType *type, ustring name = ustring());
+ virtual ~Node();
+
+ /* set values */
+ void set(const SocketType& input, bool value);
+ void set(const SocketType& input, int value);
+ void set(const SocketType& input, float value);
+ void set(const SocketType& input, float2 value);
+ void set(const SocketType& input, float3 value);
+ void set(const SocketType& input, ustring value);
+ void set(const SocketType& input, const Transform& value);
+ void set(const SocketType& input, Node *value);
+
+ /* set array values. the memory from the input array will taken over
+ * by the node and the input array will be empty after return */
+ void set(const SocketType& input, array<bool>& value);
+ void set(const SocketType& input, array<int>& value);
+ void set(const SocketType& input, array<float>& value);
+ void set(const SocketType& input, array<float2>& value);
+ void set(const SocketType& input, array<float3>& value);
+ void set(const SocketType& input, array<ustring>& value);
+ void set(const SocketType& input, array<Transform>& value);
+ void set(const SocketType& input, array<Node*>& value);
+
+ /* get values */
+ bool get_bool(const SocketType& input) const;
+ int get_int(const SocketType& input) const;
+ float get_float(const SocketType& input) const;
+ float2 get_float2(const SocketType& input) const;
+ float3 get_float3(const SocketType& input) const;
+ ustring get_string(const SocketType& input) const;
+ Transform get_transform(const SocketType& input) const;
+ Node *get_node(const SocketType& input) const;
+
+ /* get array values */
+ const array<bool>& get_bool_array(const SocketType& input) const;
+ const array<int>& get_int_array(const SocketType& input) const;
+ const array<float>& get_float_array(const SocketType& input) const;
+ const array<float2>& get_float2_array(const SocketType& input) const;
+ const array<float3>& get_float3_array(const SocketType& input) const;
+ const array<ustring>& get_string_array(const SocketType& input) const;
+ const array<Transform>& get_transform_array(const SocketType& input) const;
+ const array<Node*>& get_node_array(const SocketType& input) const;
+
+ /* default values */
+ bool has_default_value(const SocketType& input) const;
+
+ /* modified */
+ bool modified(const Node& other);
+
+ ustring name;
+ const NodeType *type;
+};
+
+CCL_NAMESPACE_END
+