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authorBrecht Van Lommel <brecht@blender.org>2021-09-14 16:37:47 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-30 21:48:08 +0300
commita754e35198d852ea34e2b82cd2b126538e6f5a3b (patch)
tree9118b3fa19ab70aa1b50440ce62e5d028d940cfd /intern/cycles/integrator/denoiser_oidn.h
parentac582056e2e70f3b0d91ff69d0307dd357e2e2ed (diff)
Cycles: refactor API for GPU display
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side, and DisplayDriver to implement the host application side. The DisplayDriver is now a fully abstract base class, embedded in the PathTraceDisplay. * Move copy_pixels_to_texture implementation out of the host side into the Cycles side, since it can be implemented in terms of the texture buffer mapping. * Move definition of DeviceGraphicsInteropDestination into display driver header, so that we do not need to expose private device headers in the public API. * Add more detailed comments about how the DisplayDriver should be implemented. The "driver" terminology might not be obvious, but is also used in other renderers. Differential Revision: https://developer.blender.org/D12626
Diffstat (limited to 'intern/cycles/integrator/denoiser_oidn.h')
0 files changed, 0 insertions, 0 deletions