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authorWilliam Leeson <william@blender.org>2021-11-25 11:41:03 +0300
committerWilliam Leeson <william@blender.org>2021-11-25 11:41:03 +0300
commitc49d2cbe92a1a18bb3f9ddc04ddc3351ffd27286 (patch)
treeab585ec4daf8442b054f9bfdc789b6463ae07cf4 /intern/cycles/integrator/path_trace_work_gpu.cpp
parent827c5b399e0bb93182586723a811fcc5afd0d4db (diff)
parentb41c72b710d4013fd6d67dc49a8ebb2a416b4462 (diff)
Merge branch 'blender-v3.0-release' to bring in D13042:
Fix performance decrease with Scrambling Distance on
Diffstat (limited to 'intern/cycles/integrator/path_trace_work_gpu.cpp')
-rw-r--r--intern/cycles/integrator/path_trace_work_gpu.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp
index 956aa6a8c90..05e53f816a0 100644
--- a/intern/cycles/integrator/path_trace_work_gpu.cpp
+++ b/intern/cycles/integrator/path_trace_work_gpu.cpp
@@ -258,7 +258,8 @@ void PathTraceWorkGPU::render_samples(RenderStatistics &statistics,
* become busy after adding new tiles). This is especially important for the shadow catcher which
* schedules work in halves of available number of paths. */
work_tile_scheduler_.set_max_num_path_states(max_num_paths_ / 8);
-
+ work_tile_scheduler_.set_accelerated_rt((device_->get_bvh_layout_mask() & BVH_LAYOUT_OPTIX) !=
+ 0);
work_tile_scheduler_.reset(effective_buffer_params_,
start_sample,
samples_num,