diff options
author | Andrii <pembem22> | 2021-11-11 10:57:35 +0300 |
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committer | William Leeson <william@blender.org> | 2021-11-11 11:39:25 +0300 |
commit | c63e735f6b601e662fbb1ed5d7a71293552d6720 (patch) | |
tree | 83e7eb2e002067fc7072a63fd3badca9a471f5d8 /intern/cycles/integrator/render_scheduler.cpp | |
parent | b8d53b703a4e20b4301e794bf58c9d1fdb65d61b (diff) |
Cycles: Add sample offset option
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.
---
I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.
Reviewed By: leesonw
Differential Revision: https://developer.blender.org/D13086
Diffstat (limited to 'intern/cycles/integrator/render_scheduler.cpp')
-rw-r--r-- | intern/cycles/integrator/render_scheduler.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp index f776d01ef67..538d751e8b1 100644 --- a/intern/cycles/integrator/render_scheduler.cpp +++ b/intern/cycles/integrator/render_scheduler.cpp @@ -88,6 +88,16 @@ int RenderScheduler::get_num_samples() const return num_samples_; } +void RenderScheduler::set_sample_offset(int sample_offset) +{ + sample_offset_ = sample_offset; +} + +int RenderScheduler::get_sample_offset() const +{ + return sample_offset_; +} + void RenderScheduler::set_time_limit(double time_limit) { time_limit_ = time_limit; @@ -110,13 +120,15 @@ int RenderScheduler::get_num_rendered_samples() const return state_.num_rendered_samples; } -void RenderScheduler::reset(const BufferParams &buffer_params, int num_samples) +void RenderScheduler::reset(const BufferParams &buffer_params, int num_samples, int sample_offset) { buffer_params_ = buffer_params; update_start_resolution_divider(); set_num_samples(num_samples); + set_start_sample(sample_offset); + set_sample_offset(sample_offset); /* In background mode never do lower resolution render preview, as it is not really supported * by the software. */ @@ -171,7 +183,7 @@ void RenderScheduler::reset(const BufferParams &buffer_params, int num_samples) void RenderScheduler::reset_for_next_tile() { - reset(buffer_params_, num_samples_); + reset(buffer_params_, num_samples_, sample_offset_); } bool RenderScheduler::render_work_reschedule_on_converge(RenderWork &render_work) @@ -317,6 +329,7 @@ RenderWork RenderScheduler::get_render_work() render_work.path_trace.start_sample = get_start_sample_to_path_trace(); render_work.path_trace.num_samples = get_num_samples_to_path_trace(); + render_work.path_trace.sample_offset = get_sample_offset(); render_work.init_render_buffers = (render_work.path_trace.start_sample == get_start_sample()); |