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authorCampbell Barton <ideasman42@gmail.com>2021-09-22 07:48:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-09-22 07:54:01 +0300
commit4d66cbd140b1648b79df0df695046cb718797b70 (patch)
tree945b1093ba250ad57611f44bda7ca0b8a31a0211 /intern/cycles/integrator/render_scheduler.h
parent77061a5621015dfd0c9f89fd21cb23d706d0cec8 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/integrator/render_scheduler.h')
-rw-r--r--intern/cycles/integrator/render_scheduler.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/integrator/render_scheduler.h b/intern/cycles/integrator/render_scheduler.h
index 9c2d107e46d..b7b598fb10c 100644
--- a/intern/cycles/integrator/render_scheduler.h
+++ b/intern/cycles/integrator/render_scheduler.h
@@ -83,7 +83,7 @@ class RenderWork {
} display;
/* Re-balance multi-device scheduling after rendering this work.
- * Note that the scheduler does not know anything abouce devices, so if there is only a single
+ * Note that the scheduler does not know anything about devices, so if there is only a single
* device used, then it is up for the PathTracer to ignore the balancing. */
bool rebalance = false;
@@ -203,7 +203,7 @@ class RenderScheduler {
* extra work needs to be scheduled to denoise and write final result. */
bool done() const;
- /* Update scheduling state for a newely scheduled work.
+ /* Update scheduling state for a newly scheduled work.
* Takes care of things like checking whether work was ever denoised, tile was written and states
* like that. */
void update_state_for_render_work(const RenderWork &render_work);
@@ -235,7 +235,7 @@ class RenderScheduler {
double guess_display_update_interval_in_seconds_for_num_samples_no_limit(
int num_rendered_samples) const;
- /* Calculate number of samples which can be rendered within current desred update interval which
+ /* Calculate number of samples which can be rendered within current desired update interval which
* is calculated by `guess_update_interval_in_seconds()`. */
int calculate_num_samples_per_update() const;
@@ -250,11 +250,11 @@ class RenderScheduler {
/* Whether adaptive sampling convergence check and filter is to happen. */
bool work_need_adaptive_filter() const;
- /* Calculate thretshold for adaptive sampling. */
+ /* Calculate threshold for adaptive sampling. */
float work_adaptive_threshold() const;
/* Check whether current work needs denoising.
- * Denoising is not needed if the denoiser is not configured, or when denosiing is happening too
+ * Denoising is not needed if the denoiser is not configured, or when denoising is happening too
* often.
*
* The delayed will be true when the denoiser is configured for use, but it was delayed for a