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authorBrecht Van Lommel <brecht@blender.org>2021-10-04 13:07:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-04 14:58:37 +0300
commit76238af213d44349821612db6a43f3a89d9be5f4 (patch)
treebef2016d1690e53480a431cd29e18646c1b12982 /intern/cycles/integrator
parent8ca7250982087c137370f72c6b2de91c7ce09e91 (diff)
Fix Cycles render time pass being available in UI, but it was removed
This previously only work for CPU rendering, and isn't that practical to get working in the new architecture.
Diffstat (limited to 'intern/cycles/integrator')
-rw-r--r--intern/cycles/integrator/pass_accessor.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/integrator/pass_accessor.cpp b/intern/cycles/integrator/pass_accessor.cpp
index 87c048b1fa5..4f76f1fa9df 100644
--- a/intern/cycles/integrator/pass_accessor.cpp
+++ b/intern/cycles/integrator/pass_accessor.cpp
@@ -149,9 +149,6 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
/* Denoised passes store their final pixels, no need in special calculation. */
get_pass_float(render_buffers, buffer_params, destination);
}
- else if (type == PASS_RENDER_TIME) {
- /* TODO(sergey): Needs implementation. */
- }
else if (type == PASS_DEPTH) {
get_pass_depth(render_buffers, buffer_params, destination);
}