diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-04 13:07:55 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-04 14:58:37 +0300 |
commit | 76238af213d44349821612db6a43f3a89d9be5f4 (patch) | |
tree | bef2016d1690e53480a431cd29e18646c1b12982 /intern/cycles/integrator | |
parent | 8ca7250982087c137370f72c6b2de91c7ce09e91 (diff) |
Fix Cycles render time pass being available in UI, but it was removed
This previously only work for CPU rendering, and isn't that practical to get
working in the new architecture.
Diffstat (limited to 'intern/cycles/integrator')
-rw-r--r-- | intern/cycles/integrator/pass_accessor.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/integrator/pass_accessor.cpp b/intern/cycles/integrator/pass_accessor.cpp index 87c048b1fa5..4f76f1fa9df 100644 --- a/intern/cycles/integrator/pass_accessor.cpp +++ b/intern/cycles/integrator/pass_accessor.cpp @@ -149,9 +149,6 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers, /* Denoised passes store their final pixels, no need in special calculation. */ get_pass_float(render_buffers, buffer_params, destination); } - else if (type == PASS_RENDER_TIME) { - /* TODO(sergey): Needs implementation. */ - } else if (type == PASS_DEPTH) { get_pass_depth(render_buffers, buffer_params, destination); } |