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authorBrecht Van Lommel <brecht@blender.org>2021-11-18 16:33:21 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-18 16:33:43 +0300
commitc0d52db783eb3a6288c9af04298b2358fec76357 (patch)
tree7a94549ce03451bfb5e19ac1fb376cf7ce7c092f /intern/cycles/integrator
parent2b63a76041c0ba6c1fe19d0b343d3e70af4d4f59 (diff)
parentf71813204c405821bb2efb8e4ad65d240d390eaf (diff)
Merge branch 'blender-v3.0-release'
Diffstat (limited to 'intern/cycles/integrator')
-rw-r--r--intern/cycles/integrator/render_scheduler.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp
index 538d751e8b1..971173a5e96 100644
--- a/intern/cycles/integrator/render_scheduler.cpp
+++ b/intern/cycles/integrator/render_scheduler.cpp
@@ -840,6 +840,26 @@ int RenderScheduler::get_num_samples_to_path_trace() const
num_samples_to_occupy = lround(state_.occupancy_num_samples * 0.7f / state_.occupancy);
}
+ /* When time limit is used clamp the calculated number of samples to keep occupancy.
+ * This is because time limit causes the last render iteration to happen with less number of
+ * samples, which conflicts with the occupancy (lower number of samples causes lower
+ * occupancy, also the calculation is based on number of previously rendered samples).
+ *
+ * When time limit is not used the number of samples per render iteration is either increasing
+ * or stays the same, so there is no need to clamp number of samples calculated for occupancy.
+ */
+ if (time_limit_ != 0.0 && state_.start_render_time != 0.0) {
+ const double remaining_render_time = max(
+ 0.0, time_limit_ - (time_dt() - state_.start_render_time));
+ const double time_per_sample_average = path_trace_time_.get_average();
+ const double predicted_render_time = num_samples_to_occupy * time_per_sample_average;
+
+ if (predicted_render_time > remaining_render_time) {
+ num_samples_to_occupy = lround(num_samples_to_occupy *
+ (remaining_render_time / predicted_render_time));
+ }
+ }
+
num_samples_to_render = max(num_samples_to_render,
min(num_samples_to_occupy, max_num_samples_to_render));
}