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authorSergey Sharybin <sergey.vfx@gmail.com>2015-10-29 18:56:27 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-30 02:23:06 +0300
commit9815f8a623d47c9a52aac8ac3a2bcc17d1c74b5e (patch)
treec42a1bbdd4f070802932bce88c11be8c8732b930 /intern/cycles/kernel/CMakeLists.txt
parentfef53c74b5520fe6404d581a3c15fad4177f29b7 (diff)
Cycles: Cleanup of OpenCL split kernel routines
The idea is to switch from allocating separate buffers for shader data's structure of arrays to allocating one huge memory block and do some index trickery to make it accessed as SOA. This saves quite reasonable amount of lines of code in device_opencl and also makes it possible to get rid of special declaration of ShaderData structure. As a side effect it also makes it easier to experiment with SOA vs. AOS for split kernel. Works fine here on NVidia GTX580, Intel CPU amd AMD Fiji cards. Reviewers: #cycles, brecht, juicyfruit, dingto Differential Revision: https://developer.blender.org/D1593
Diffstat (limited to 'intern/cycles/kernel/CMakeLists.txt')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 5249416e838..b5b0b1f3fae 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -55,7 +55,6 @@ set(SRC_HEADERS
kernel_queues.h
kernel_random.h
kernel_shader.h
- kernel_shaderdata_vars.h
kernel_shadow.h
kernel_subsurface.h
kernel_textures.h