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author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
commit | 335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch) | |
tree | 460fc93c618d05f0585405c61dcc5152ee906798 /intern/cycles/kernel/CMakeLists.txt | |
parent | 1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff) |
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'intern/cycles/kernel/CMakeLists.txt')
-rw-r--r-- | intern/cycles/kernel/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt index a4e0c0ddb56..b6e749f3fcb 100644 --- a/intern/cycles/kernel/CMakeLists.txt +++ b/intern/cycles/kernel/CMakeLists.txt @@ -61,6 +61,7 @@ set(SRC_SVM_HEADERS svm/svm_displace.h svm/svm_fresnel.h svm/svm_gamma.h + svm/svm_brightness.h svm/svm_geometry.h svm/svm_gradient.h svm/svm_hsv.h |