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authorLukas Stockner <lukasstockner97>2019-12-04 21:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-12-10 22:44:46 +0300
commite760972221e68d3c81f2ee3687cc71836dde8ae9 (patch)
treeb1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/kernel/CMakeLists.txt
parent35b5888b157d05d378df3acc899d28856a9eb9a4 (diff)
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/kernel/CMakeLists.txt')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 4077a1ad516..99172f30b8b 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -129,6 +129,7 @@ set(SRC_HEADERS
kernel_types.h
kernel_volume.h
kernel_work_stealing.h
+ kernel_write_passes.h
)
set(SRC_KERNELS_CPU_HEADERS
@@ -182,6 +183,7 @@ set(SRC_CLOSURE_HEADERS
set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_ao.h
+ svm/svm_aov.h
svm/svm_attribute.h
svm/svm_bevel.h
svm/svm_blackbody.h