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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-28 16:02:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-28 16:02:44 +0300
commitde3ee3c6e842692a32182f3349bc1c76cde14683 (patch)
treec6aeaf38d4f43004bd8ffb9ff50e38dff7b86e34 /intern/cycles/kernel/bvh/bvh.h
parent6dd047c333081e45a99119daaf2e9965471e05e2 (diff)
Cycles: Fix compilation error of CUDA kernel
Was caused by previous commit.
Diffstat (limited to 'intern/cycles/kernel/bvh/bvh.h')
-rw-r--r--intern/cycles/kernel/bvh/bvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index b3135573878..d11d999134c 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -170,7 +170,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray)
* From production scenes so far it seems it's enough to test first element
* only.
*/
- return finite(ray->P.x);
+ return isfinite(ray->P.x);
}
/* Note: ray is passed by value to work around a possible CUDA compiler bug. */