diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-06-17 18:16:37 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-06-20 13:30:48 +0300 |
commit | ff1883307f12a8b734bfcf87b01743dc73afae75 (patch) | |
tree | 95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/bvh/bvh.h | |
parent | b73a52302edcd99f086fc26fc62a8ed4db29d562 (diff) |
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
there are just global memory arrays now. (On old CUDA GPUs there was a cache
for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/bvh/bvh.h')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index 04ccb7ceff5..a1d0e307170 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -452,7 +452,7 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg, # ifdef __EMBREE__ if (kernel_data.bvh.scene) { - const bool has_bvh = !(kernel_tex_fetch(__object_flag, local_object) & + const bool has_bvh = !(kernel_data_fetch(object_flag, local_object) & SD_OBJECT_TRANSFORM_APPLIED); CCLIntersectContext ctx( kg, has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL); |