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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-02 00:40:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-07 18:54:26 +0300
commitfc38276d74e1d451663c70f82e7f54293d24bbe4 (patch)
treedb1e8826e2ea74bab3a0029b4ffb078d38154e36 /intern/cycles/kernel/bvh/bvh_shadow_all.h
parentdc4d850d109f64bc0c56b53b9a50a8e9c70951fa (diff)
Fix Cycles shadow catcher objects influencing each other.
Since all the shadow catchers are already assumed to be in the footage, the shadows they cast on each other are already in the footage too. So don't just let shadow catchers skip self, but all shadow catchers. Another justification is that it should not matter if the shadow catcher is modeled as one object or multiple separate objects, the resulting render should be the same. Differential Revision: https://developer.blender.org/D2763
Diffstat (limited to 'intern/cycles/kernel/bvh/bvh_shadow_all.h')
-rw-r--r--intern/cycles/kernel/bvh/bvh_shadow_all.h31
1 files changed, 10 insertions, 21 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h b/intern/cycles/kernel/bvh/bvh_shadow_all.h
index 267e098f912..72188e3a845 100644
--- a/intern/cycles/kernel/bvh/bvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h
@@ -45,7 +45,7 @@ ccl_device_inline
bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
const Ray *ray,
Intersection *isect_array,
- const int skip_object,
+ const uint visibility,
const uint max_hits,
uint *num_hits)
{
@@ -119,7 +119,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
idir,
isect_t,
node_addr,
- PATH_RAY_SHADOW,
+ visibility,
dist);
#else // __KERNEL_SSE2__
traverse_mask = NODE_INTERSECT(kg,
@@ -134,7 +134,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
idirsplat,
shufflexyz,
node_addr,
- PATH_RAY_SHADOW,
+ visibility,
dist);
#endif // __KERNEL_SSE2__
@@ -186,17 +186,6 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
/* primitive intersection */
while(prim_addr < prim_addr2) {
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type);
-
-#ifdef __SHADOW_TRICKS__
- uint tri_object = (object == OBJECT_NONE)
- ? kernel_tex_fetch(__prim_object, prim_addr)
- : object;
- if(tri_object == skip_object) {
- ++prim_addr;
- continue;
- }
-#endif
-
bool hit;
/* todo: specialized intersect functions which don't fill in
@@ -209,7 +198,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
isect_array,
P,
dir,
- PATH_RAY_SHADOW,
+ visibility,
object,
prim_addr);
break;
@@ -221,7 +210,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
P,
dir,
ray->time,
- PATH_RAY_SHADOW,
+ visibility,
object,
prim_addr);
break;
@@ -236,7 +225,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
isect_array,
P,
dir,
- PATH_RAY_SHADOW,
+ visibility,
object,
prim_addr,
ray->time,
@@ -249,7 +238,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
isect_array,
P,
dir,
- PATH_RAY_SHADOW,
+ visibility,
object,
prim_addr,
ray->time,
@@ -402,7 +391,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
const Ray *ray,
Intersection *isect_array,
- const int skip_object,
+ const uint visibility,
const uint max_hits,
uint *num_hits)
{
@@ -411,7 +400,7 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
ray,
isect_array,
- skip_object,
+ visibility,
max_hits,
num_hits);
}
@@ -422,7 +411,7 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
return BVH_FUNCTION_FULL_NAME(BVH)(kg,
ray,
isect_array,
- skip_object,
+ visibility,
max_hits,
num_hits);
}