diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-01 16:40:46 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-01 16:54:29 +0300 |
commit | 6353ecb996898b4ce2fe8065130ed1f5ea3b6989 (patch) | |
tree | b6d620152e4ff7920465d8396fe443dc9b3ffc56 /intern/cycles/kernel/bvh/bvh_traversal.h | |
parent | 7065022f7aa23ba13d2999e1e40162a8f480af0e (diff) |
Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.
This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.
On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
Diffstat (limited to 'intern/cycles/kernel/bvh/bvh_traversal.h')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_traversal.h | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_traversal.h b/intern/cycles/kernel/bvh/bvh_traversal.h index 68a11b65ad7..b1a52968a26 100644 --- a/intern/cycles/kernel/bvh/bvh_traversal.h +++ b/intern/cycles/kernel/bvh/bvh_traversal.h @@ -40,16 +40,21 @@ * */ -ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, - const Ray *ray, - Intersection *isect, - const uint visibility +#ifndef __KERNEL_GPU__ +ccl_device +#else +ccl_device_inline +#endif +bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect, + const uint visibility #if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH) - , uint *lcg_state, - float difl, - float extmax + , uint *lcg_state, + float difl, + float extmax #endif - ) + ) { /* todo: * - test if pushing distance on the stack helps (for non shadow rays) |