diff options
author | Hristo Gueorguiev <prem.nirved@gmail.com> | 2017-03-08 17:42:26 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-09 19:09:37 +0300 |
commit | 57e26627c485baab63e108821b2712d5e234ae7c (patch) | |
tree | e3ee5aa4bf759121559c69504b77d600552bf527 /intern/cycles/kernel/bvh/bvh_traversal.h | |
parent | 6c942db30dee14eb37229879656fa049a9ac6df6 (diff) |
Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet.
Transparent shadows are always enabled for volume rendering.
Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
Diffstat (limited to 'intern/cycles/kernel/bvh/bvh_traversal.h')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_traversal.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_traversal.h b/intern/cycles/kernel/bvh/bvh_traversal.h index 80c8f31473a..0eca0c8e38b 100644 --- a/intern/cycles/kernel/bvh/bvh_traversal.h +++ b/intern/cycles/kernel/bvh/bvh_traversal.h @@ -354,9 +354,9 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, object = kernel_tex_fetch(__prim_object, -prim_addr-1); # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm); + isect->t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm); # else - bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t); + isect->t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect->t); # endif triangle_intersect_precalc(dir, &isect_precalc); @@ -391,9 +391,9 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, /* instance pop */ # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm); + isect->t = bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm); # else - bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t); + isect->t = bvh_instance_pop(kg, object, ray, &P, &dir, &idir, isect->t); # endif triangle_intersect_precalc(dir, &isect_precalc); |