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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-14 13:23:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-29 16:03:09 +0300
commit73f20560529457ea177cb93e8e8eaaf44a589643 (patch)
tree45ea2ebad9adabcedd7833629421909ede9f6fb5 /intern/cycles/kernel/bvh/qbvh_nodes.h
parent66f8a4c07e8a5fc166579101933264b8425a7cd1 (diff)
Cycles: Add BVH8 and packeted triangle intersection
This is an initial implementation of BVH8 optimization structure and packated triangle intersection. The aim is to get faster ray to scene intersection checks. Scene BVH4 BVH8 barbershop_interior 10:24.94 10:10.74 bmw27 02:41.25 02:38.83 classroom 08:16.49 07:56.15 fishy_cat 04:24.56 04:17.29 koro 06:03.06 06:01.45 pavillon_barcelona 09:21.26 09:02.98 victor 23:39.65 22:53.71 As memory goes, peak usage raises by about 4.7% in a complex scenes. Note that BVH8 is disabled when using OSL, this is because OSL kernel does not get per-microarchitecture optimizations and hence always considers BVH3 is used. Original BVH8 patch from Anton Gavrikov. Batched triangles intersection from Victoria Zhislina. Extra work and tests and fixes from Maxym Dmytrychenko.
Diffstat (limited to 'intern/cycles/kernel/bvh/qbvh_nodes.h')
-rw-r--r--intern/cycles/kernel/bvh/qbvh_nodes.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/qbvh_nodes.h b/intern/cycles/kernel/bvh/qbvh_nodes.h
index 3036efd4198..2e622af1758 100644
--- a/intern/cycles/kernel/bvh/qbvh_nodes.h
+++ b/intern/cycles/kernel/bvh/qbvh_nodes.h
@@ -85,7 +85,8 @@ ccl_device_inline void qbvh_stack_sort(QBVHStackItem *ccl_restrict s1,
/* Axis-aligned nodes intersection */
-ccl_device_inline int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg,
+//ccl_device_inline int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg,
+static int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg,
const ssef& isect_near,
const ssef& isect_far,
#ifdef __KERNEL_AVX2__