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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:08:15 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:19:53 +0300
commit071f4f4ce0b9520ab0c73d6d68365ad449ca8b80 (patch)
tree9f37bfcac669366b9ad5fb7605f2fbbed9b71b0a /intern/cycles/kernel/bvh/qbvh_traversal.h
parent0a2b2d59a5897212ba3771503feb6770fb636bc8 (diff)
Cycles: Improved robustness of hair motion blur.motion_curve_fix
In some instances, the number of control vertices of a hair could change mid-frame. Cycles would then be unable to calculate proper motion blur for those hairs. This adds interpolated CVs to fill in for the missing data. While this will not necessarily result in a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it. Reviewers: #cycles, sergey Reviewed By: #cycles, sergey Subscribers: sergey, brecht, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3695
Diffstat (limited to 'intern/cycles/kernel/bvh/qbvh_traversal.h')
-rw-r--r--intern/cycles/kernel/bvh/qbvh_traversal.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/intern/cycles/kernel/bvh/qbvh_traversal.h b/intern/cycles/kernel/bvh/qbvh_traversal.h
index 335a4afd47a..35c6e3aeec9 100644
--- a/intern/cycles/kernel/bvh/qbvh_traversal.h
+++ b/intern/cycles/kernel/bvh/qbvh_traversal.h
@@ -71,12 +71,6 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
Transform ob_itfm;
#endif
-#ifndef __KERNEL_SSE41__
- if(!isfinite(P.x)) {
- return false;
- }
-#endif
-
isect->t = ray->t;
isect->u = 0.0f;
isect->v = 0.0f;
@@ -112,7 +106,7 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
/* Traverse internal nodes. */
while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
- (void)inodes;
+ (void) inodes;
if(UNLIKELY(node_dist > isect->t)
#if BVH_FEATURE(BVH_MOTION)
@@ -188,7 +182,7 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
float4 cnodes;
/* TODO(sergey): Investigate whether moving cnodes upwards
* gives a speedup (will be different cache pattern but will
- * avoid extra check here),
+ * avoid extra check here).
*/
#if BVH_FEATURE(BVH_HAIR)
if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) {