diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/bvh/qbvh_volume_all.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/bvh/qbvh_volume_all.h')
-rw-r--r-- | intern/cycles/kernel/bvh/qbvh_volume_all.h | 650 |
1 files changed, 328 insertions, 322 deletions
diff --git a/intern/cycles/kernel/bvh/qbvh_volume_all.h b/intern/cycles/kernel/bvh/qbvh_volume_all.h index 63d79b6fe34..eddc48c487e 100644 --- a/intern/cycles/kernel/bvh/qbvh_volume_all.h +++ b/intern/cycles/kernel/bvh/qbvh_volume_all.h @@ -34,405 +34,411 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg, const uint max_hits, const uint visibility) { - /* TODO(sergey): - * - Test if pushing distance on the stack helps. - * - Likely and unlikely for if() statements. - * - Test restrict attribute for pointers. - */ - - /* Traversal stack in CUDA thread-local memory. */ - QBVHStackItem traversal_stack[BVH_QSTACK_SIZE]; - traversal_stack[0].addr = ENTRYPOINT_SENTINEL; - - /* Traversal variables in registers. */ - int stack_ptr = 0; - int node_addr = kernel_data.bvh.root; - - /* Ray parameters in registers. */ - const float tmax = ray->t; - float3 P = ray->P; - float3 dir = bvh_clamp_direction(ray->D); - float3 idir = bvh_inverse_direction(dir); - int object = OBJECT_NONE; - float isect_t = tmax; + /* TODO(sergey): + * - Test if pushing distance on the stack helps. + * - Likely and unlikely for if() statements. + * - Test restrict attribute for pointers. + */ + + /* Traversal stack in CUDA thread-local memory. */ + QBVHStackItem traversal_stack[BVH_QSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + + /* Ray parameters in registers. */ + const float tmax = ray->t; + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = tmax; #if BVH_FEATURE(BVH_MOTION) - Transform ob_itfm; + Transform ob_itfm; #endif - uint num_hits = 0; - isect_array->t = tmax; + uint num_hits = 0; + isect_array->t = tmax; #if BVH_FEATURE(BVH_INSTANCING) - int num_hits_in_instance = 0; + int num_hits_in_instance = 0; #endif - ssef tnear(0.0f), tfar(isect_t); + ssef tnear(0.0f), tfar(isect_t); #if BVH_FEATURE(BVH_HAIR) - sse3f dir4(ssef(dir.x), ssef(dir.y), ssef(dir.z)); + sse3f dir4(ssef(dir.x), ssef(dir.y), ssef(dir.z)); #endif - sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z)); + sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z)); #ifdef __KERNEL_AVX2__ - float3 P_idir = P*idir; - sse3f P_idir4(P_idir.x, P_idir.y, P_idir.z); + float3 P_idir = P * idir; + sse3f P_idir4(P_idir.x, P_idir.y, P_idir.z); #endif #if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - sse3f org4(ssef(P.x), ssef(P.y), ssef(P.z)); + sse3f org4(ssef(P.x), ssef(P.y), ssef(P.z)); #endif - /* Offsets to select the side that becomes the lower or upper bound. */ - int near_x, near_y, near_z; - int far_x, far_y, far_z; - qbvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); - /* Traversal loop. */ - do { - do { - /* Traverse internal nodes. */ - while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { - float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while (node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr + 0); #ifdef __VISIBILITY_FLAG__ - if((__float_as_uint(inodes.x) & visibility) == 0) { - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } + if ((__float_as_uint(inodes.x) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } #endif - ssef dist; - int child_mask = NODE_INTERSECT(kg, - tnear, - tfar, + ssef dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, #ifdef __KERNEL_AVX2__ - P_idir4, + P_idir4, #endif #if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - org4, + org4, #endif #if BVH_FEATURE(BVH_HAIR) - dir4, + dir4, #endif - idir4, - near_x, near_y, near_z, - far_x, far_y, far_z, - node_addr, - &dist); - - if(child_mask != 0) { - float4 cnodes; + idir4, + near_x, + near_y, + near_z, + far_x, + far_y, + far_z, + node_addr, + &dist); + + if (child_mask != 0) { + float4 cnodes; #if BVH_FEATURE(BVH_HAIR) - if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { - cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+13); - } - else + if (__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 13); + } + else #endif - { - cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+7); - } - - /* One child is hit, continue with that child. */ - int r = __bscf(child_mask); - if(child_mask == 0) { - node_addr = __float_as_int(cnodes[r]); - continue; - } - - /* Two children are hit, push far child, and continue with - * closer child. - */ - int c0 = __float_as_int(cnodes[r]); - float d0 = ((float*)&dist)[r]; - r = __bscf(child_mask); - int c1 = __float_as_int(cnodes[r]); - float d1 = ((float*)&dist)[r]; - if(child_mask == 0) { - if(d1 < d0) { - node_addr = c1; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c0; - traversal_stack[stack_ptr].dist = d0; - continue; - } - else { - node_addr = c0; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c1; - traversal_stack[stack_ptr].dist = d1; - continue; - } - } - - /* Here starts the slow path for 3 or 4 hit children. We push - * all nodes onto the stack to sort them there. - */ - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c1; - traversal_stack[stack_ptr].dist = d1; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c0; - traversal_stack[stack_ptr].dist = d0; - - /* Three children are hit, push all onto stack and sort 3 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c2 = __float_as_int(cnodes[r]); - float d2 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c2; - traversal_stack[stack_ptr].dist = d2; - qbvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - /* Four children are hit, push all onto stack and sort 4 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c3 = __float_as_int(cnodes[r]); - float d3 = ((float*)&dist)[r]; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c3; - traversal_stack[stack_ptr].dist = d3; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = c2; - traversal_stack[stack_ptr].dist = d2; - qbvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3]); - } - - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - } - - /* If node is leaf, fetch triangle list. */ - if(node_addr < 0) { - float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); - - if((__float_as_uint(leaf.z) & visibility) == 0) { - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - int prim_addr = __float_as_int(leaf.x); + { + cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 7); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if (child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float *)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float *)&dist)[r]; + if (child_mask == 0) { + if (d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + qbvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float *)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + qbvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if (node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr - 1)); + + if ((__float_as_uint(leaf.z) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + int prim_addr = __float_as_int(leaf.x); #if BVH_FEATURE(BVH_INSTANCING) - if(prim_addr >= 0) { + if (prim_addr >= 0) { #endif - int prim_addr2 = __float_as_int(leaf.y); - const uint type = __float_as_int(leaf.w); - const uint p_type = type & PRIMITIVE_ALL; - bool hit; - - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - - /* Primitive intersection. */ - switch(p_type) { - case PRIMITIVE_TRIANGLE: { - for(; prim_addr < prim_addr2; prim_addr++) { - kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); - /* Only primitives from volume object. */ - uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; - int object_flag = kernel_tex_fetch(__object_flag, tri_object); - if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { - continue; - } - /* Intersect ray against primitive. */ - hit = triangle_intersect(kg, isect_array, P, dir, visibility, object, prim_addr); - if(hit) { - /* Move on to next entry in intersections array. */ - isect_array++; - num_hits++; + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + const uint p_type = type & PRIMITIVE_ALL; + bool hit; + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + switch (p_type) { + case PRIMITIVE_TRIANGLE: { + for (; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE) ? + kernel_tex_fetch(__prim_object, prim_addr) : + object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + hit = triangle_intersect(kg, isect_array, P, dir, visibility, object, prim_addr); + if (hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; #if BVH_FEATURE(BVH_INSTANCING) - num_hits_in_instance++; + num_hits_in_instance++; #endif - isect_array->t = isect_t; - if(num_hits == max_hits) { + isect_array->t = isect_t; + if (num_hits == max_hits) { #if BVH_FEATURE(BVH_INSTANCING) - if(object != OBJECT_NONE) { + if (object != OBJECT_NONE) { # if BVH_FEATURE(BVH_MOTION) - float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); + float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); # else - Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); - float t_fac = 1.0f / len(transform_direction(&itfm, dir)); + Transform itfm = object_fetch_transform( + kg, object, OBJECT_INVERSE_TRANSFORM); + float t_fac = 1.0f / len(transform_direction(&itfm, dir)); # endif - for(int i = 0; i < num_hits_in_instance; i++) { - (isect_array-i-1)->t *= t_fac; - } - } -#endif /* BVH_FEATURE(BVH_INSTANCING) */ - return num_hits; - } - } - } - break; - } + for (int i = 0; i < num_hits_in_instance; i++) { + (isect_array - i - 1)->t *= t_fac; + } + } +#endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } #if BVH_FEATURE(BVH_MOTION) - case PRIMITIVE_MOTION_TRIANGLE: { - for(; prim_addr < prim_addr2; prim_addr++) { - kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); - /* Only primitives from volume object. */ - uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; - int object_flag = kernel_tex_fetch(__object_flag, tri_object); - if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { - continue; - } - /* Intersect ray against primitive. */ - hit = motion_triangle_intersect(kg, isect_array, P, dir, ray->time, visibility, object, prim_addr); - if(hit) { - /* Move on to next entry in intersections array. */ - isect_array++; - num_hits++; + case PRIMITIVE_MOTION_TRIANGLE: { + for (; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE) ? + kernel_tex_fetch(__prim_object, prim_addr) : + object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + hit = motion_triangle_intersect( + kg, isect_array, P, dir, ray->time, visibility, object, prim_addr); + if (hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; # if BVH_FEATURE(BVH_INSTANCING) - num_hits_in_instance++; + num_hits_in_instance++; # endif - isect_array->t = isect_t; - if(num_hits == max_hits) { + isect_array->t = isect_t; + if (num_hits == max_hits) { # if BVH_FEATURE(BVH_INSTANCING) - if(object != OBJECT_NONE) { + if (object != OBJECT_NONE) { # if BVH_FEATURE(BVH_MOTION) - float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); + float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); # else - Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); - float t_fac = 1.0f / len(transform_direction(&itfm, dir)); + Transform itfm = object_fetch_transform( + kg, object, OBJECT_INVERSE_TRANSFORM); + float t_fac = 1.0f / len(transform_direction(&itfm, dir)); # endif - for(int i = 0; i < num_hits_in_instance; i++) { - (isect_array-i-1)->t *= t_fac; - } - } -# endif /* BVH_FEATURE(BVH_INSTANCING) */ - return num_hits; - } - } - } - break; - } + for (int i = 0; i < num_hits_in_instance; i++) { + (isect_array - i - 1)->t *= t_fac; + } + } +# endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } #endif - } - } + } + } #if BVH_FEATURE(BVH_INSTANCING) - else { - /* Instance push. */ - object = kernel_tex_fetch(__prim_object, -prim_addr-1); - int object_flag = kernel_tex_fetch(__object_flag, object); - if(object_flag & SD_OBJECT_HAS_VOLUME) { + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr - 1); + int object_flag = kernel_tex_fetch(__object_flag, object); + if (object_flag & SD_OBJECT_HAS_VOLUME) { # if BVH_FEATURE(BVH_MOTION) - isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); + isect_t = bvh_instance_motion_push( + kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); # else - isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); + isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); # endif - qbvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); - tfar = ssef(isect_t); - idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); + qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); + tfar = ssef(isect_t); + idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); # if BVH_FEATURE(BVH_HAIR) - dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z)); + dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z)); # endif # ifdef __KERNEL_AVX2__ - P_idir = P*idir; - P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); + P_idir = P * idir; + P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); # endif # if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); + org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); # endif - num_hits_in_instance = 0; - isect_array->t = isect_t; - - ++stack_ptr; - kernel_assert(stack_ptr < BVH_QSTACK_SIZE); - traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; - - node_addr = kernel_tex_fetch(__object_node, object); - } - else { - /* Pop. */ - object = OBJECT_NONE; - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - } - } - } -#endif /* FEATURE(BVH_INSTANCING) */ - } while(node_addr != ENTRYPOINT_SENTINEL); + num_hits_in_instance = 0; + isect_array->t = isect_t; + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_QSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; + + node_addr = kernel_tex_fetch(__object_node, object); + } + else { + /* Pop. */ + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while (node_addr != ENTRYPOINT_SENTINEL); #if BVH_FEATURE(BVH_INSTANCING) - if(stack_ptr >= 0) { - kernel_assert(object != OBJECT_NONE); + if (stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); - /* Instance pop. */ - if(num_hits_in_instance) { - float t_fac; + /* Instance pop. */ + if (num_hits_in_instance) { + float t_fac; # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); + bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); # else - bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); + bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); # endif - /* Scale isect->t to adjust for instancing. */ - for(int i = 0; i < num_hits_in_instance; i++) { - (isect_array-i-1)->t *= t_fac; - } - } - else { + /* Scale isect->t to adjust for instancing. */ + for (int i = 0; i < num_hits_in_instance; i++) { + (isect_array - i - 1)->t *= t_fac; + } + } + else { # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); # else - bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); # endif - } + } - isect_t = tmax; - isect_array->t = isect_t; + isect_t = tmax; + isect_array->t = isect_t; - qbvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); - tfar = ssef(isect_t); + qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); + tfar = ssef(isect_t); # if BVH_FEATURE(BVH_HAIR) - dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z)); + dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z)); # endif - idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); + idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); # ifdef __KERNEL_AVX2__ - P_idir = P*idir; - P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); + P_idir = P * idir; + P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); # endif # if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); + org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); # endif - object = OBJECT_NONE; - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - } -#endif /* FEATURE(BVH_INSTANCING) */ - } while(node_addr != ENTRYPOINT_SENTINEL); + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while (node_addr != ENTRYPOINT_SENTINEL); - return num_hits; + return num_hits; } #undef NODE_INTERSECT |