Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Stockner <lukas.stockner@freenet.de>2016-09-14 19:53:35 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-20 13:24:59 +0300
commitf1fe4eb3d15736b7d4caf5856d7057da6b2c7ac4 (patch)
tree804389f2b533cc45896cd9eeddb40dc5ca767157 /intern/cycles/kernel/bvh
parentda234142b826ea4fff6b03810a7810827c1ce474 (diff)
Cycles: Also support the constant emission speedup for mesh lights
Reviewers: brecht, sergey, dingto, juicyfruit Differential Revision: https://developer.blender.org/D2220
Diffstat (limited to 'intern/cycles/kernel/bvh')
-rw-r--r--intern/cycles/kernel/bvh/bvh_shadow_all.h2
-rw-r--r--intern/cycles/kernel/bvh/qbvh_shadow_all.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h b/intern/cycles/kernel/bvh/bvh_shadow_all.h
index e9eeff31ecc..f9da2a3caaa 100644
--- a/intern/cycles/kernel/bvh/bvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h
@@ -278,7 +278,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
shader = __float_as_int(str.z);
}
#endif
- int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
+ int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
/* if no transparent shadows, all light is blocked */
if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
diff --git a/intern/cycles/kernel/bvh/qbvh_shadow_all.h b/intern/cycles/kernel/bvh/qbvh_shadow_all.h
index 2e6b6b81cd4..a57ffcdcd2f 100644
--- a/intern/cycles/kernel/bvh/qbvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/qbvh_shadow_all.h
@@ -353,7 +353,7 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
shader = __float_as_int(str.z);
}
#endif
- int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
+ int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
/* if no transparent shadows, all light is blocked */
if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) {