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authorSergey Sharybin <sergey@blender.org>2021-08-03 13:20:28 +0300
committerSergey Sharybin <sergey@blender.org>2021-08-04 18:26:24 +0300
commitc18d91918fbb18d8c0d2e95de210ba818937cd87 (patch)
tree1f12519ad0f9ad4dd815adebac61b5ac57e8f287 /intern/cycles/kernel/bvh
parent58ba75f9e3bfc4ff08dbd1f2ce269c65388dfcfd (diff)
Cycles: More flexible GI Approximation AO distance control
The goal: allow to easily use AO approximation in scenes which combines both small and large scale objects. The idea: use per-object AO distance which will allow to override world settings. Instancer object will "propagate" its AO distance to all its instances unless the instance defines own distance (this allows to modify AO distance in the shot files, without requiring to modify props used in the shots. Available from the new Fats GI Approximation panel in object properties. Differential Revision: https://developer.blender.org/D12112
Diffstat (limited to 'intern/cycles/kernel/bvh')
-rw-r--r--intern/cycles/kernel/bvh/bvh_util.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_util.h b/intern/cycles/kernel/bvh/bvh_util.h
index 867ea3af8d1..b1faebce957 100644
--- a/intern/cycles/kernel/bvh/bvh_util.h
+++ b/intern/cycles/kernel/bvh/bvh_util.h
@@ -239,4 +239,14 @@ ccl_device_forceinline int intersection_get_shader(KernelGlobals *ccl_restrict k
return shader & SHADER_MASK;
}
+ccl_device_forceinline int intersection_get_object(KernelGlobals *ccl_restrict kg,
+ const Intersection *ccl_restrict isect)
+{
+ if (isect->object != OBJECT_NONE) {
+ return isect->object;
+ }
+
+ return kernel_tex_fetch(__prim_object, isect->prim);
+}
+
CCL_NAMESPACE_END