diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-14 13:23:30 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-08-29 16:03:09 +0300 |
commit | 73f20560529457ea177cb93e8e8eaaf44a589643 (patch) | |
tree | 45ea2ebad9adabcedd7833629421909ede9f6fb5 /intern/cycles/kernel/bvh | |
parent | 66f8a4c07e8a5fc166579101933264b8425a7cd1 (diff) |
Cycles: Add BVH8 and packeted triangle intersection
This is an initial implementation of BVH8 optimization structure
and packated triangle intersection. The aim is to get faster ray
to scene intersection checks.
Scene BVH4 BVH8
barbershop_interior 10:24.94 10:10.74
bmw27 02:41.25 02:38.83
classroom 08:16.49 07:56.15
fishy_cat 04:24.56 04:17.29
koro 06:03.06 06:01.45
pavillon_barcelona 09:21.26 09:02.98
victor 23:39.65 22:53.71
As memory goes, peak usage raises by about 4.7% in a complex
scenes.
Note that BVH8 is disabled when using OSL, this is because OSL
kernel does not get per-microarchitecture optimizations and
hence always considers BVH3 is used.
Original BVH8 patch from Anton Gavrikov.
Batched triangles intersection from Victoria Zhislina.
Extra work and tests and fixes from Maxym Dmytrychenko.
Diffstat (limited to 'intern/cycles/kernel/bvh')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_local.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_shadow_all.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_traversal.h | 16 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_types.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_volume.h | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/bvh_volume_all.h | 11 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_local.h | 409 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_nodes.h | 532 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_shadow_all.h | 687 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_traversal.h | 642 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_volume.h | 483 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_volume_all.h | 554 | ||||
-rw-r--r-- | intern/cycles/kernel/bvh/qbvh_nodes.h | 3 |
14 files changed, 3374 insertions, 2 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index de1503e5564..2ad55d041bf 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -32,6 +32,9 @@ CCL_NAMESPACE_BEGIN /* Common QBVH functions. */ #ifdef __QBVH__ # include "kernel/bvh/qbvh_nodes.h" +#ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_nodes.h" +#endif #endif /* Regular BVH traversal */ diff --git a/intern/cycles/kernel/bvh/bvh_local.h b/intern/cycles/kernel/bvh/bvh_local.h index 6356c197dd1..8def71bc890 100644 --- a/intern/cycles/kernel/bvh/bvh_local.h +++ b/intern/cycles/kernel/bvh/bvh_local.h @@ -19,6 +19,9 @@ #ifdef __QBVH__ # include "kernel/bvh/qbvh_local.h" +# ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_local.h" +# endif #endif #if BVH_FEATURE(BVH_HAIR) @@ -254,6 +257,15 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg, int max_hits) { switch(kernel_data.bvh.bvh_layout) { +#ifdef __KERNEL_AVX2__ + case BVH_LAYOUT_BVH8: + return BVH_FUNCTION_FULL_NAME(OBVH)(kg, + ray, + local_isect, + local_object, + lcg_state, + max_hits); +#endif #ifdef __QBVH__ case BVH_LAYOUT_BVH4: return BVH_FUNCTION_FULL_NAME(QBVH)(kg, diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h b/intern/cycles/kernel/bvh/bvh_shadow_all.h index cfc567ff9ca..d525b29fd94 100644 --- a/intern/cycles/kernel/bvh/bvh_shadow_all.h +++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h @@ -19,6 +19,9 @@ #ifdef __QBVH__ # include "kernel/bvh/qbvh_shadow_all.h" +#ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_shadow_all.h" +#endif #endif #if BVH_FEATURE(BVH_HAIR) @@ -396,6 +399,15 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg, uint *num_hits) { switch(kernel_data.bvh.bvh_layout) { +#ifdef __KERNEL_AVX2__ + case BVH_LAYOUT_BVH8: + return BVH_FUNCTION_FULL_NAME(OBVH)(kg, + ray, + isect_array, + visibility, + max_hits, + num_hits); +#endif #ifdef __QBVH__ case BVH_LAYOUT_BVH4: return BVH_FUNCTION_FULL_NAME(QBVH)(kg, diff --git a/intern/cycles/kernel/bvh/bvh_traversal.h b/intern/cycles/kernel/bvh/bvh_traversal.h index 551625eae78..e95d2408201 100644 --- a/intern/cycles/kernel/bvh/bvh_traversal.h +++ b/intern/cycles/kernel/bvh/bvh_traversal.h @@ -20,6 +20,9 @@ #ifdef __QBVH__ # include "kernel/bvh/qbvh_traversal.h" #endif +#ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_traversal.h" +#endif #if BVH_FEATURE(BVH_HAIR) # define NODE_INTERSECT bvh_node_intersect @@ -427,6 +430,19 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg, ) { switch(kernel_data.bvh.bvh_layout) { +#ifdef __KERNEL_AVX2__ + case BVH_LAYOUT_BVH8: + return BVH_FUNCTION_FULL_NAME(OBVH)(kg, + ray, + isect, + visibility +# if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH) + , lcg_state, + difl, + extmax +# endif + ); +#endif #ifdef __QBVH__ case BVH_LAYOUT_BVH4: return BVH_FUNCTION_FULL_NAME(QBVH)(kg, diff --git a/intern/cycles/kernel/bvh/bvh_types.h b/intern/cycles/kernel/bvh/bvh_types.h index ead424aaaaf..4ca0dc2225e 100644 --- a/intern/cycles/kernel/bvh/bvh_types.h +++ b/intern/cycles/kernel/bvh/bvh_types.h @@ -32,7 +32,7 @@ CCL_NAMESPACE_BEGIN /* 64 object BVH + 64 mesh BVH + 64 object node splitting */ #define BVH_STACK_SIZE 192 #define BVH_QSTACK_SIZE 384 - +#define BVH_OSTACK_SIZE 768 /* BVH intersection function variations */ #define BVH_INSTANCING 1 diff --git a/intern/cycles/kernel/bvh/bvh_volume.h b/intern/cycles/kernel/bvh/bvh_volume.h index ce5fc7be33d..7d03855cb8f 100644 --- a/intern/cycles/kernel/bvh/bvh_volume.h +++ b/intern/cycles/kernel/bvh/bvh_volume.h @@ -19,6 +19,9 @@ #ifdef __QBVH__ # include "kernel/bvh/qbvh_volume.h" +#ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_volume.h" +#endif #endif #if BVH_FEATURE(BVH_HAIR) @@ -310,6 +313,13 @@ ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg, const uint visibility) { switch(kernel_data.bvh.bvh_layout) { +#ifdef __KERNEL_AVX2__ + case BVH_LAYOUT_BVH8: + return BVH_FUNCTION_FULL_NAME(OBVH)(kg, + ray, + isect, + visibility); +#endif #ifdef __QBVH__ case BVH_LAYOUT_BVH4: return BVH_FUNCTION_FULL_NAME(QBVH)(kg, diff --git a/intern/cycles/kernel/bvh/bvh_volume_all.h b/intern/cycles/kernel/bvh/bvh_volume_all.h index 2ee29ac9c27..3d9b598914f 100644 --- a/intern/cycles/kernel/bvh/bvh_volume_all.h +++ b/intern/cycles/kernel/bvh/bvh_volume_all.h @@ -19,6 +19,9 @@ #ifdef __QBVH__ # include "kernel/bvh/qbvh_volume_all.h" +#ifdef __KERNEL_AVX2__ +# include "kernel/bvh/obvh_volume_all.h" +#endif #endif #if BVH_FEATURE(BVH_HAIR) @@ -386,6 +389,14 @@ ccl_device_inline uint BVH_FUNCTION_NAME(KernelGlobals *kg, const uint visibility) { switch(kernel_data.bvh.bvh_layout) { +#ifdef __KERNEL_AVX2__ + case BVH_LAYOUT_BVH8: + return BVH_FUNCTION_FULL_NAME(OBVH)(kg, + ray, + isect_array, + max_hits, + visibility); +#endif #ifdef __QBVH__ case BVH_LAYOUT_BVH4: return BVH_FUNCTION_FULL_NAME(QBVH)(kg, diff --git a/intern/cycles/kernel/bvh/obvh_local.h b/intern/cycles/kernel/bvh/obvh_local.h new file mode 100644 index 00000000000..50bcfa79b6c --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_local.h @@ -0,0 +1,409 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function for subsurface scattering, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_MOTION: motion blur rendering + * + */ + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT obvh_node_intersect +#else +# define NODE_INTERSECT obvh_aligned_node_intersect +#endif + +ccl_device bool BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, + const Ray *ray, + LocalIntersection *local_isect, + int local_object, + uint *lcg_state, + int max_hits) +{ + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_tex_fetch(__object_node, local_object); + + /* Ray parameters in registers. */ + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = ray->t; + + local_isect->num_hits = 0; + + const int object_flag = kernel_tex_fetch(__object_flag, local_object); + if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; + isect_t = bvh_instance_motion_push(kg, + local_object, + ray, + &P, + &dir, + &idir, + isect_t, + &ob_itfm); +#else + isect_t = bvh_instance_push(kg, local_object, ray, &P, &dir, &idir, isect_t); +#endif + object = local_object; + } + +#ifndef __KERNEL_SSE41__ + if(!isfinite(P.x)) { + return false; + } +#endif + + avxf tnear(0.0f), tfar(isect_t); +#if BVH_FEATURE(BVH_HAIR) + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +#endif + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + +#ifdef __KERNEL_AVX2__ + float3 P_idir = P*idir; + avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); +#endif + + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + avxf dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, +#ifdef __KERNEL_AVX2__ + P_idir4, +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4, +#endif +#if BVH_FEATURE(BVH_HAIR) + dir4, +#endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + &dist); + + if(child_mask != 0) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + avxf cnodes; +#if BVH_FEATURE(BVH_HAIR) + if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); + } + else +#endif + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if(child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float*)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float*)&dist)[r]; + if(child_mask == 0) { + if(d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float*)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if(node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); + int prim_addr = __float_as_int(leaf.x); + + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + switch(type & PRIMITIVE_ALL) { + case PRIMITIVE_TRIANGLE: { + /* Intersect ray against primitive, */ + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + if(triangle_intersect_local(kg, + local_isect, + P, + dir, + object, + local_object, + prim_addr, + isect_t, + lcg_state, + max_hits)) + { + return true; + } + } + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + /* Intersect ray against primitive. */ + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + if(motion_triangle_intersect_local(kg, + local_isect, + P, + dir, + ray->time, + object, + local_object, + prim_addr, + isect_t, + lcg_state, + max_hits)) + { + return true; + } + } + break; + } +#endif + default: + break; + } + } + } while(node_addr != ENTRYPOINT_SENTINEL); + } while(node_addr != ENTRYPOINT_SENTINEL); + return false; +} + +#undef NODE_INTERSECT diff --git a/intern/cycles/kernel/bvh/obvh_nodes.h b/intern/cycles/kernel/bvh/obvh_nodes.h new file mode 100644 index 00000000000..93f35f6dffb --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_nodes.h @@ -0,0 +1,532 @@ +/* + * Copyright 2011-2014, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Aligned nodes intersection AVX code is adopted from Embree, + */ + +struct OBVHStackItem { + int addr; + float dist; +}; + +ccl_device_inline void obvh_near_far_idx_calc(const float3& idir, + int *ccl_restrict near_x, + int *ccl_restrict near_y, + int *ccl_restrict near_z, + int *ccl_restrict far_x, + int *ccl_restrict far_y, + int *ccl_restrict far_z) + +{ +#ifdef __KERNEL_SSE__ + *near_x = 0; *far_x = 1; + *near_y = 2; *far_y = 3; + *near_z = 4; *far_z = 5; + + const size_t mask = movemask(ssef(idir.m128)); + + const int mask_x = mask & 1; + const int mask_y = (mask & 2) >> 1; + const int mask_z = (mask & 4) >> 2; + + *near_x += mask_x; *far_x -= mask_x; + *near_y += mask_y; *far_y -= mask_y; + *near_z += mask_z; *far_z -= mask_z; +#else + if(idir.x >= 0.0f) { *near_x = 0; *far_x = 1; } else { *near_x = 1; *far_x = 0; } + if(idir.y >= 0.0f) { *near_y = 2; *far_y = 3; } else { *near_y = 3; *far_y = 2; } + if(idir.z >= 0.0f) { *near_z = 4; *far_z = 5; } else { *near_z = 5; *far_z = 4; } +#endif +} + +ccl_device_inline void obvh_item_swap(OBVHStackItem *ccl_restrict a, + OBVHStackItem *ccl_restrict b) +{ + OBVHStackItem tmp = *a; + *a = *b; + *b = tmp; +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3) +{ + if(s2->dist < s1->dist) { obvh_item_swap(s2, s1); } + if(s3->dist < s2->dist) { obvh_item_swap(s3, s2); } + if(s2->dist < s1->dist) { obvh_item_swap(s2, s1); } +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3, + OBVHStackItem *ccl_restrict s4) +{ + if(s2->dist < s1->dist) { obvh_item_swap(s2, s1); } + if(s4->dist < s3->dist) { obvh_item_swap(s4, s3); } + if(s3->dist < s1->dist) { obvh_item_swap(s3, s1); } + if(s4->dist < s2->dist) { obvh_item_swap(s4, s2); } + if(s3->dist < s2->dist) { obvh_item_swap(s3, s2); } +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3, + OBVHStackItem *ccl_restrict s4, + OBVHStackItem *ccl_restrict s5) +{ + obvh_stack_sort(s1, s2, s3, s4); + if(s5->dist < s4->dist) { + obvh_item_swap(s4, s5); + if(s4->dist < s3->dist) { + obvh_item_swap(s3, s4); + if(s3->dist < s2->dist) { + obvh_item_swap(s2, s3); + if(s2->dist < s1->dist) { + obvh_item_swap(s1, s2); + } + } + } + } +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3, + OBVHStackItem *ccl_restrict s4, + OBVHStackItem *ccl_restrict s5, + OBVHStackItem *ccl_restrict s6) +{ + obvh_stack_sort(s1, s2, s3, s4, s5); + if(s6->dist < s5->dist) { + obvh_item_swap(s5, s6); + if(s5->dist < s4->dist) { + obvh_item_swap(s4, s5); + if(s4->dist < s3->dist) { + obvh_item_swap(s3, s4); + if(s3->dist < s2->dist) { + obvh_item_swap(s2, s3); + if(s2->dist < s1->dist) { + obvh_item_swap(s1, s2); + } + } + } + } + } +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3, + OBVHStackItem *ccl_restrict s4, + OBVHStackItem *ccl_restrict s5, + OBVHStackItem *ccl_restrict s6, + OBVHStackItem *ccl_restrict s7) +{ + obvh_stack_sort(s1, s2, s3, s4, s5, s6); + if(s7->dist < s6->dist) { + obvh_item_swap(s6, s7); + if(s6->dist < s5->dist) { + obvh_item_swap(s5, s6); + if(s5->dist < s4->dist) { + obvh_item_swap(s4, s5); + if(s4->dist < s3->dist) { + obvh_item_swap(s3, s4); + if(s3->dist < s2->dist) { + obvh_item_swap(s2, s3); + if(s2->dist < s1->dist) { + obvh_item_swap(s1, s2); + } + } + } + } + } + } +} + +ccl_device_inline void obvh_stack_sort(OBVHStackItem *ccl_restrict s1, + OBVHStackItem *ccl_restrict s2, + OBVHStackItem *ccl_restrict s3, + OBVHStackItem *ccl_restrict s4, + OBVHStackItem *ccl_restrict s5, + OBVHStackItem *ccl_restrict s6, + OBVHStackItem *ccl_restrict s7, + OBVHStackItem *ccl_restrict s8) +{ + obvh_stack_sort(s1, s2, s3, s4, s5, s6, s7); + if(s8->dist < s7->dist) { + obvh_item_swap(s7, s8); + if(s7->dist < s6->dist) { + obvh_item_swap(s6, s7); + if(s6->dist < s5->dist) { + obvh_item_swap(s5, s6); + if(s5->dist < s4->dist) { + obvh_item_swap(s4, s5); + if(s4->dist < s3->dist) { + obvh_item_swap(s3, s4); + if(s3->dist < s2->dist) { + obvh_item_swap(s2, s3); + if(s2->dist < s1->dist) { + obvh_item_swap(s1, s2); + } + } + } + } + } + } + } +} + +/* Axis-aligned nodes intersection */ + +ccl_device_inline int obvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& org_idir, +#else + const avx3f& org, +#endif + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + avxf *ccl_restrict dist) +{ + const int offset = node_addr + 2; +#ifdef __KERNEL_AVX2__ + const avxf tnear_x = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+near_x*2), idir.x, org_idir.x); + const avxf tnear_y = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+near_y*2), idir.y, org_idir.y); + const avxf tnear_z = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+near_z*2), idir.z, org_idir.z); + const avxf tfar_x = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+far_x*2), idir.x, org_idir.x); + const avxf tfar_y = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+far_y*2), idir.y, org_idir.y); + const avxf tfar_z = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset+far_z*2), idir.z, org_idir.z); + + const avxf tnear = max4(tnear_x, tnear_y, tnear_z, isect_near); + const avxf tfar = min4(tfar_x, tfar_y, tfar_z, isect_far); + const avxb vmask = tnear <= tfar; + int mask = (int)movemask(vmask); + *dist = tnear; + return mask; +#else + return 0; +#endif +} + +ccl_device_inline int obvh_aligned_node_intersect_robust( + KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& P_idir, +#else + const avx3f& P, +#endif + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + const float difl, + avxf *ccl_restrict dist) +{ + const int offset = node_addr + 2; +#ifdef __KERNEL_AVX2__ + const avxf tnear_x = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + near_x * 2), idir.x, P_idir.x); + const avxf tfar_x = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + far_x * 2), idir.x, P_idir.x); + const avxf tnear_y = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + near_y * 2), idir.y, P_idir.y); + const avxf tfar_y = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + far_y * 2), idir.y, P_idir.y); + const avxf tnear_z = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + near_z * 2), idir.z, P_idir.z); + const avxf tfar_z = msub(kernel_tex_fetch_avxf(__bvh_nodes, offset + far_z * 2), idir.z, P_idir.z); + + const float round_down = 1.0f - difl; + const float round_up = 1.0f + difl; + const avxf tnear = max4(tnear_x, tnear_y, tnear_z, isect_near); + const avxf tfar = min4(tfar_x, tfar_y, tfar_z, isect_far); + const avxb vmask = round_down*tnear <= round_up*tfar; + int mask = (int)movemask(vmask); + *dist = tnear; + return mask; +#else + return 0; +#endif +} + +/* Unaligned nodes intersection */ + +ccl_device_inline int obvh_unaligned_node_intersect( + KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& org_idir, +#endif + const avx3f& org, + const avx3f& dir, + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + avxf *ccl_restrict dist) +{ + const int offset = node_addr; + const avxf tfm_x_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+2); + const avxf tfm_x_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+4); + const avxf tfm_x_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+6); + + const avxf tfm_y_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+8); + const avxf tfm_y_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+10); + const avxf tfm_y_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+12); + + const avxf tfm_z_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+14); + const avxf tfm_z_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+16); + const avxf tfm_z_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+18); + + const avxf tfm_t_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+20); + const avxf tfm_t_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+22); + const avxf tfm_t_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+24); + + const avxf aligned_dir_x = dir.x*tfm_x_x + dir.y*tfm_x_y + dir.z*tfm_x_z, + aligned_dir_y = dir.x*tfm_y_x + dir.y*tfm_y_y + dir.z*tfm_y_z, + aligned_dir_z = dir.x*tfm_z_x + dir.y*tfm_z_y + dir.z*tfm_z_z; + + const avxf aligned_P_x = org.x*tfm_x_x + org.y*tfm_x_y + org.z*tfm_x_z + tfm_t_x, + aligned_P_y = org.x*tfm_y_x + org.y*tfm_y_y + org.z*tfm_y_z + tfm_t_y, + aligned_P_z = org.x*tfm_z_x + org.y*tfm_z_y + org.z*tfm_z_z + tfm_t_z; + + const avxf neg_one(-1.0f); + const avxf nrdir_x = neg_one / aligned_dir_x, + nrdir_y = neg_one / aligned_dir_y, + nrdir_z = neg_one / aligned_dir_z; + + const avxf tlower_x = aligned_P_x * nrdir_x, + tlower_y = aligned_P_y * nrdir_y, + tlower_z = aligned_P_z * nrdir_z; + + const avxf tupper_x = tlower_x - nrdir_x, + tupper_y = tlower_y - nrdir_y, + tupper_z = tlower_z - nrdir_z; + + const avxf tnear_x = min(tlower_x, tupper_x); + const avxf tnear_y = min(tlower_y, tupper_y); + const avxf tnear_z = min(tlower_z, tupper_z); + const avxf tfar_x = max(tlower_x, tupper_x); + const avxf tfar_y = max(tlower_y, tupper_y); + const avxf tfar_z = max(tlower_z, tupper_z); + const avxf tnear = max4(isect_near, tnear_x, tnear_y, tnear_z); + const avxf tfar = min4(isect_far, tfar_x, tfar_y, tfar_z); + const avxb vmask = tnear <= tfar; + *dist = tnear; + return movemask(vmask); +} + +ccl_device_inline int obvh_unaligned_node_intersect_robust( + KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& P_idir, +#endif + const avx3f& P, + const avx3f& dir, + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + const float difl, + avxf *ccl_restrict dist) +{ + const int offset = node_addr; + const avxf tfm_x_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+2); + const avxf tfm_x_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+4); + const avxf tfm_x_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+6); + + const avxf tfm_y_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+8); + const avxf tfm_y_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+10); + const avxf tfm_y_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+12); + + const avxf tfm_z_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+14); + const avxf tfm_z_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+16); + const avxf tfm_z_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+18); + + const avxf tfm_t_x = kernel_tex_fetch_avxf(__bvh_nodes, offset+20); + const avxf tfm_t_y = kernel_tex_fetch_avxf(__bvh_nodes, offset+22); + const avxf tfm_t_z = kernel_tex_fetch_avxf(__bvh_nodes, offset+24); + + const avxf aligned_dir_x = dir.x*tfm_x_x + dir.y*tfm_x_y + dir.z*tfm_x_z, + aligned_dir_y = dir.x*tfm_y_x + dir.y*tfm_y_y + dir.z*tfm_y_z, + aligned_dir_z = dir.x*tfm_z_x + dir.y*tfm_z_y + dir.z*tfm_z_z; + + const avxf aligned_P_x = P.x*tfm_x_x + P.y*tfm_x_y + P.z*tfm_x_z + tfm_t_x, + aligned_P_y = P.x*tfm_y_x + P.y*tfm_y_y + P.z*tfm_y_z + tfm_t_y, + aligned_P_z = P.x*tfm_z_x + P.y*tfm_z_y + P.z*tfm_z_z + tfm_t_z; + + const avxf neg_one(-1.0f); + const avxf nrdir_x = neg_one / aligned_dir_x, + nrdir_y = neg_one / aligned_dir_y, + nrdir_z = neg_one / aligned_dir_z; + + const avxf tlower_x = aligned_P_x * nrdir_x, + tlower_y = aligned_P_y * nrdir_y, + tlower_z = aligned_P_z * nrdir_z; + + const avxf tupper_x = tlower_x - nrdir_x, + tupper_y = tlower_y - nrdir_y, + tupper_z = tlower_z - nrdir_z; + + const float round_down = 1.0f - difl; + const float round_up = 1.0f + difl; + + const avxf tnear_x = min(tlower_x, tupper_x); + const avxf tnear_y = min(tlower_y, tupper_y); + const avxf tnear_z = min(tlower_z, tupper_z); + const avxf tfar_x = max(tlower_x, tupper_x); + const avxf tfar_y = max(tlower_y, tupper_y); + const avxf tfar_z = max(tlower_z, tupper_z); + + const avxf tnear = max4(isect_near, tnear_x, tnear_y, tnear_z); + const avxf tfar = min4(isect_far, tfar_x, tfar_y, tfar_z); + const avxb vmask = round_down*tnear <= round_up*tfar; + *dist = tnear; + return movemask(vmask); +} + +/* Intersectors wrappers. + * + * They'll check node type and call appropriate intersection code. + */ + +ccl_device_inline int obvh_node_intersect( + KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& org_idir, +#endif + const avx3f& org, + const avx3f& dir, + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + avxf *ccl_restrict dist) +{ + const int offset = node_addr; + const float4 node = kernel_tex_fetch(__bvh_nodes, offset); + if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) { + return obvh_unaligned_node_intersect(kg, + isect_near, + isect_far, +#ifdef __KERNEL_AVX2__ + org_idir, +#endif + org, + dir, + idir, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + dist); + } + else { + return obvh_aligned_node_intersect(kg, + isect_near, + isect_far, +#ifdef __KERNEL_AVX2__ + org_idir, +#else + org, +#endif + idir, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + dist); + } +} + +ccl_device_inline int obvh_node_intersect_robust( + KernelGlobals *ccl_restrict kg, + const avxf& isect_near, + const avxf& isect_far, +#ifdef __KERNEL_AVX2__ + const avx3f& P_idir, +#endif + const avx3f& P, + const avx3f& dir, + const avx3f& idir, + const int near_x, + const int near_y, + const int near_z, + const int far_x, + const int far_y, + const int far_z, + const int node_addr, + const float difl, + avxf *ccl_restrict dist) +{ + const int offset = node_addr; + const float4 node = kernel_tex_fetch(__bvh_nodes, offset); + if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) { + return obvh_unaligned_node_intersect_robust(kg, + isect_near, + isect_far, +#ifdef __KERNEL_AVX2__ + P_idir, +#endif + P, + dir, + idir, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + difl, + dist); + } + else { + return obvh_aligned_node_intersect_robust(kg, + isect_near, + isect_far, +#ifdef __KERNEL_AVX2__ + P_idir, +#else + P, +#endif + idir, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + difl, + dist); + } +} diff --git a/intern/cycles/kernel/bvh/obvh_shadow_all.h b/intern/cycles/kernel/bvh/obvh_shadow_all.h new file mode 100644 index 00000000000..3e877065127 --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_shadow_all.h @@ -0,0 +1,687 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function, where various features can be + * enabled/disabled. This way we can compile optimized versions for each case + * without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_HAIR: hair curve rendering + * BVH_MOTION: motion blur rendering + * + */ + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT obvh_node_intersect +#else +# define NODE_INTERSECT obvh_aligned_node_intersect +#endif + +ccl_device bool BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect_array, + const int skip_object, + const uint max_hits, + uint *num_hits) +{ + /* TODO(sergey): + * - Test if pushing distance on the stack helps. + * - Likely and unlikely for if() statements. + * - Test restrict attribute for pointers. + */ + + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + + /* Ray parameters in registers. */ + const float tmax = ray->t; + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = tmax; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; +#endif + + *num_hits = 0; + isect_array->t = tmax; + +#ifndef __KERNEL_SSE41__ + if(!isfinite(P.x)) { + return false; + } +#endif + +#if BVH_FEATURE(BVH_INSTANCING) + int num_hits_in_instance = 0; +#endif + + avxf tnear(0.0f), tfar(isect_t); +#if BVH_FEATURE(BVH_HAIR) + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +#endif + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + +#ifdef __KERNEL_AVX2__ + float3 P_idir = P*idir; + avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); +#endif + + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + (void)inodes; + + if(false +#ifdef __VISIBILITY_FLAG__ + || ((__float_as_uint(inodes.x) & PATH_RAY_SHADOW) == 0) +#endif +#if BVH_FEATURE(BVH_MOTION) + || UNLIKELY(ray->time < inodes.y) + || UNLIKELY(ray->time > inodes.z) +#endif + ) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + avxf dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, +#ifdef __KERNEL_AVX2__ + P_idir4, +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) +//#if !defined(__KERNEL_AVX2__) + org4, +#endif +#if BVH_FEATURE(BVH_HAIR) + dir4, +#endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + &dist); + + if(child_mask != 0) { + avxf cnodes; +#if BVH_FEATURE(BVH_HAIR) + if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); + } + else +#endif + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if(child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float*)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float*)&dist)[r]; + if(child_mask == 0) { + if(d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float*)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if(node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); +#ifdef __VISIBILITY_FLAG__ + if((__float_as_uint(leaf.z) & PATH_RAY_SHADOW) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } +#endif + + int prim_addr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(prim_addr >= 0) { +#endif + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + const uint p_type = type & PRIMITIVE_ALL; + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + if(p_type == PRIMITIVE_TRIANGLE) { + int prim_count = prim_addr2 - prim_addr; + if(prim_count < 3) { + while(prim_addr < prim_addr2) { + kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type); + int hit = triangle_intersect(kg, + isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr); + /* Shadow ray early termination. */ + if(hit) { + /* detect if this surface has a shader with transparent shadows */ + + /* todo: optimize so primitive visibility flag indicates if + * the primitive has a transparent shadow shader? */ + int prim = kernel_tex_fetch(__prim_index, isect_array->prim); + int shader = 0; + +#ifdef __HAIR__ + if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) +#endif + { + shader = kernel_tex_fetch(__tri_shader, prim); + } +#ifdef __HAIR__ + else { + float4 str = kernel_tex_fetch(__curves, prim); + shader = __float_as_int(str.z); + } +#endif + int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; + + /* if no transparent shadows, all light is blocked */ + if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) { + return true; + } + /* if maximum number of hits reached, block all light */ + else if(*num_hits == max_hits) { + return true; + } + + /* move on to next entry in intersections array */ + isect_array++; + (*num_hits)++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + + isect_array->t = isect_t; + } + + prim_addr++; + } //while + } else { + kernel_assert((kernel_tex_fetch(__prim_type, (prim_addr)) & PRIMITIVE_ALL) == p_type); + +#if BVH_FEATURE(BVH_INSTANCING) + int* nhiptr = &num_hits_in_instance; +#else + int nhi= 0; + int *nhiptr = &nhi; +#endif + + int result = triangle_intersect8(kg, + &isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + prim_count, + num_hits, + max_hits, + nhiptr, + isect_t); + if(result == 2) { + return true; + } + } // prim_count + } // PRIMITIVE_TRIANGLE + else { + while(prim_addr < prim_addr2) { + kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type); + +#ifdef __SHADOW_TRICKS__ + uint tri_object = (object == OBJECT_NONE) + ? kernel_tex_fetch(__prim_object, prim_addr) + : object; + if(tri_object == skip_object) { + ++prim_addr; + continue; + } +#endif + + bool hit; + + /* todo: specialized intersect functions which don't fill in + * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW? + * might give a few % performance improvement */ + + switch(p_type) { + +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + hit = motion_triangle_intersect(kg, + isect_array, + P, + dir, + ray->time, + PATH_RAY_SHADOW, + object, + prim_addr); + break; + } +#endif +#if BVH_FEATURE(BVH_HAIR) + case PRIMITIVE_CURVE: + case PRIMITIVE_MOTION_CURVE: { + const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr); + if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) { + hit = cardinal_curve_intersect(kg, + isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + ray->time, + curve_type, + NULL, + 0, 0); + } + else { + hit = curve_intersect(kg, + isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + ray->time, + curve_type, + NULL, + 0, 0); + } + break; + } +#endif + default: { + hit = false; + break; + } + } + + /* Shadow ray early termination. */ + if(hit) { + /* detect if this surface has a shader with transparent shadows */ + + /* todo: optimize so primitive visibility flag indicates if + * the primitive has a transparent shadow shader? */ + int prim = kernel_tex_fetch(__prim_index, isect_array->prim); + int shader = 0; + +#ifdef __HAIR__ + if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) +#endif + { + shader = kernel_tex_fetch(__tri_shader, prim); + } +#ifdef __HAIR__ + else { + float4 str = kernel_tex_fetch(__curves, prim); + shader = __float_as_int(str.z); + } +#endif + int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; + + /* if no transparent shadows, all light is blocked */ + if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) { + return true; + } + /* if maximum number of hits reached, block all light */ + else if(*num_hits == max_hits) { + return true; + } + + /* move on to next entry in intersections array */ + isect_array++; + (*num_hits)++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + + isect_array->t = isect_t; + } + + prim_addr++; + }//while prim + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr-1); + +# if BVH_FEATURE(BVH_MOTION) + isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); +# else + isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); +# endif + + num_hits_in_instance = 0; + isect_array->t = isect_t; + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect_t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; + + node_addr = kernel_tex_fetch(__object_node, object); + + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); + + /* Instance pop. */ + if(num_hits_in_instance) { + float t_fac; +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); +# else + bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); +# endif + /* Scale isect->t to adjust for instancing. */ + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } + } + else { +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); +# else + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); +# endif + } + + isect_t = tmax; + isect_array->t = isect_t; + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect_t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + + return false; +} + +#undef NODE_INTERSECT diff --git a/intern/cycles/kernel/bvh/obvh_traversal.h b/intern/cycles/kernel/bvh/obvh_traversal.h new file mode 100644 index 00000000000..2021d8e1143 --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_traversal.h @@ -0,0 +1,642 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function, where various features can be + * enabled/disabled. This way we can compile optimized versions for each case + * without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_HAIR: hair curve rendering + * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width + * BVH_MOTION: motion blur rendering + * + */ + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT obvh_node_intersect +# define NODE_INTERSECT_ROBUST obvh_node_intersect_robust +#else +# define NODE_INTERSECT obvh_aligned_node_intersect +# define NODE_INTERSECT_ROBUST obvh_aligned_node_intersect_robust +#endif + +ccl_device bool BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect, + const uint visibility +#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH) + ,uint *lcg_state, + float difl, + float extmax +#endif + ) +{ + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + traversal_stack[0].dist = -FLT_MAX; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + float node_dist = -FLT_MAX; + + /* Ray parameters in registers. */ + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; +#endif + +#ifndef __KERNEL_SSE41__ + if(!isfinite(P.x)) { + return false; + } +#endif + + isect->t = ray->t; + isect->u = 0.0f; + isect->v = 0.0f; + isect->prim = PRIM_NONE; + isect->object = OBJECT_NONE; + + BVH_DEBUG_INIT(); + avxf tnear(0.0f), tfar(ray->t); +#if BVH_FEATURE(BVH_HAIR) + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +#endif + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + +#ifdef __KERNEL_AVX2__ + float3 P_idir = P*idir; + avx3f P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + avx3f org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +#endif + + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + (void)inodes; + + if(UNLIKELY(node_dist > isect->t) +#if BVH_FEATURE(BVH_MOTION) + || UNLIKELY(ray->time < inodes.y) + || UNLIKELY(ray->time > inodes.z) +#endif +#ifdef __VISIBILITY_FLAG__ + || (__float_as_uint(inodes.x) & visibility) == 0 +#endif + ) + { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + int child_mask; + avxf dist; + + BVH_DEBUG_NEXT_NODE(); + +#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH) + if(difl != 0.0f) { + /* NOTE: We extend all the child BB instead of fetching + * and checking visibility flags for each of the, + * + * Need to test if doing opposite would be any faster. + */ + child_mask = NODE_INTERSECT_ROBUST(kg, + tnear, + tfar, +# ifdef __KERNEL_AVX2__ + P_idir4, +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4, +# endif +# if BVH_FEATURE(BVH_HAIR) + dir4, +# endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + difl, + &dist); + } + else +#endif /* BVH_HAIR_MINIMUM_WIDTH */ + { + child_mask = NODE_INTERSECT(kg, + tnear, + tfar, +#ifdef __KERNEL_AVX2__ + P_idir4, +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4, +#endif +#if BVH_FEATURE(BVH_HAIR) + dir4, +#endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + &dist); + } + + if(child_mask != 0) { + avxf cnodes; + /* TODO(sergey): Investigate whether moving cnodes upwards + * gives a speedup (will be different cache pattern but will + * avoid extra check here), + */ +#if BVH_FEATURE(BVH_HAIR) + if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); + } + else +#endif + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + float d0 = ((float*)&dist)[r]; + if(child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + node_dist = d0; + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float*)&dist)[r]; + if(child_mask == 0) { + if(d1 < d0) { + node_addr = c1; + node_dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + node_dist = d0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float*)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + + + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if(node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); + +#ifdef __VISIBILITY_FLAG__ + if(UNLIKELY((node_dist > isect->t) || + ((__float_as_uint(leaf.z) & visibility) == 0))) +#else + if(UNLIKELY((node_dist > isect->t))) +#endif + { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + continue; + } + int prim_addr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(prim_addr >= 0) { +#endif + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + + /* Primitive intersection. */ + switch(type & PRIMITIVE_ALL) { + case PRIMITIVE_TRIANGLE: { + int prim_count = prim_addr2 - prim_addr; + if(prim_count < 3) { + for(; prim_addr < prim_addr2; prim_addr++) { + BVH_DEBUG_NEXT_INTERSECTION(); + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + if(triangle_intersect(kg, + isect, + P, + dir, + visibility, + object, + prim_addr)) + { + tfar = avxf(isect->t); + /* Shadow ray early termination. */ + if(visibility == PATH_RAY_SHADOW_OPAQUE) { + return true; + } + } + }//for + } + else { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + if(triangle_intersect8(kg, + &isect, + P, + dir, + visibility, + object, + prim_addr, + prim_count, + 0, + 0, + NULL, + 0.0f)) + { + tfar = avxf(isect->t); + if(visibility == PATH_RAY_SHADOW_OPAQUE) { + return true; + } + } + }//prim count + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + for(; prim_addr < prim_addr2; prim_addr++) { + BVH_DEBUG_NEXT_INTERSECTION(); + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + if(motion_triangle_intersect(kg, + isect, + P, + dir, + ray->time, + visibility, + object, + prim_addr)) + { + tfar = avxf(isect->t); + /* Shadow ray early termination. */ + if(visibility == PATH_RAY_SHADOW_OPAQUE) { + return true; + } + } + } + break; + } +#endif /* BVH_FEATURE(BVH_MOTION) */ +#if BVH_FEATURE(BVH_HAIR) + case PRIMITIVE_CURVE: + case PRIMITIVE_MOTION_CURVE: { + for(; prim_addr < prim_addr2; prim_addr++) { + BVH_DEBUG_NEXT_INTERSECTION(); + const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr); + kernel_assert((curve_type & PRIMITIVE_ALL) == (type & PRIMITIVE_ALL)); + bool hit; + if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) { + hit = cardinal_curve_intersect(kg, + isect, + P, + dir, + visibility, + object, + prim_addr, + ray->time, + curve_type, + lcg_state, + difl, + extmax); + } + else { + hit = curve_intersect(kg, + isect, + P, + dir, + visibility, + object, + prim_addr, + ray->time, + curve_type, + lcg_state, + difl, + extmax); + } + if(hit) { + tfar = avxf(isect->t); + /* Shadow ray early termination. */ + if(visibility == PATH_RAY_SHADOW_OPAQUE) { + return true; + } + } + } + break; + } +#endif /* BVH_FEATURE(BVH_HAIR) */ + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr-1); + +# if BVH_FEATURE(BVH_MOTION) + qbvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &node_dist, &ob_itfm); +# else + qbvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t, &node_dist); +# endif + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect->t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; + traversal_stack[stack_ptr].dist = -FLT_MAX; + + node_addr = kernel_tex_fetch(__object_node, object); + + BVH_DEBUG_NEXT_INSTANCE(); + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); + + /* Instance pop. */ +# if BVH_FEATURE(BVH_MOTION) + isect->t = bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm); +# else + isect->t = bvh_instance_pop(kg, object, ray, &P, &dir, &idir, isect->t); +# endif + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect->t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + node_dist = traversal_stack[stack_ptr].dist; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + + return (isect->prim != PRIM_NONE); +} + +#undef NODE_INTERSECT +#undef NODE_INTERSECT_ROBUST diff --git a/intern/cycles/kernel/bvh/obvh_volume.h b/intern/cycles/kernel/bvh/obvh_volume.h new file mode 100644 index 00000000000..da9ddbd4f24 --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_volume.h @@ -0,0 +1,483 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function for volumes, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_MOTION: motion blur rendering + * + */ + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT obvh_node_intersect +#else +# define NODE_INTERSECT obvh_aligned_node_intersect +#endif + +ccl_device bool BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect, + const uint visibility) +{ + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + + /* Ray parameters in registers. */ + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; +#endif + +#ifndef __KERNEL_SSE41__ + if(!isfinite(P.x)) { + return false; + } +#endif + + isect->t = ray->t; + isect->u = 0.0f; + isect->v = 0.0f; + isect->prim = PRIM_NONE; + isect->object = OBJECT_NONE; + + avxf tnear(0.0f), tfar(ray->t); +#if BVH_FEATURE(BVH_HAIR) + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +#endif + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + +#ifdef __KERNEL_AVX2__ + float3 P_idir = P*idir; + avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); +#endif + + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + +#ifdef __VISIBILITY_FLAG__ + if((__float_as_uint(inodes.x) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } +#endif + + avxf dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, +#ifdef __KERNEL_AVX2__ + P_idir4, +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4, +#endif +#if BVH_FEATURE(BVH_HAIR) + dir4, +#endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + &dist); + + if(child_mask != 0) { + avxf cnodes; +#if BVH_FEATURE(BVH_HAIR) + if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); + } + else +#endif + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if(child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float*)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float*)&dist)[r]; + if(child_mask == 0) { + if(d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float*)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if(node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); + + if((__float_as_uint(leaf.z) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + int prim_addr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(prim_addr >= 0) { +#endif + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + const uint p_type = type & PRIMITIVE_ALL; + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + switch(p_type) { + case PRIMITIVE_TRIANGLE: { + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + triangle_intersect(kg, isect, P, dir, visibility, object, prim_addr); + } + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, prim_addr); + } + break; + } +#endif + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr-1); + int object_flag = kernel_tex_fetch(__object_flag, object); + if(object_flag & SD_OBJECT_HAS_VOLUME) { +# if BVH_FEATURE(BVH_MOTION) + isect->t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm); +# else + isect->t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect->t); +# endif + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect->t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; + + node_addr = kernel_tex_fetch(__object_node, object); + } + else { + /* Pop. */ + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); + + /* Instance pop. */ +# if BVH_FEATURE(BVH_MOTION) + isect->t = bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm); +# else + isect->t = bvh_instance_pop(kg, object, ray, &P, &dir, &idir, isect->t); +# endif + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect->t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + + return (isect->prim != PRIM_NONE); +} + +#undef NODE_INTERSECT diff --git a/intern/cycles/kernel/bvh/obvh_volume_all.h b/intern/cycles/kernel/bvh/obvh_volume_all.h new file mode 100644 index 00000000000..a88573e6f86 --- /dev/null +++ b/intern/cycles/kernel/bvh/obvh_volume_all.h @@ -0,0 +1,554 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function for volumes, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_MOTION: motion blur rendering + * + */ + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT obvh_node_intersect +#else +# define NODE_INTERSECT obvh_aligned_node_intersect +#endif + +ccl_device uint BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect_array, + const uint max_hits, + const uint visibility) +{ + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + + /* Ray parameters in registers. */ + const float tmax = ray->t; + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = tmax; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; +#endif + + uint num_hits = 0; + isect_array->t = tmax; + +#ifndef __KERNEL_SSE41__ + if(!isfinite(P.x)) { + return 0; + } +#endif + +#if BVH_FEATURE(BVH_INSTANCING) + int num_hits_in_instance = 0; +#endif + + avxf tnear(0.0f), tfar(isect_t); +#if BVH_FEATURE(BVH_HAIR) + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +#endif + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + +#ifdef __KERNEL_AVX2__ + float3 P_idir = P*idir; + avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); +#endif + + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); + +#ifdef __VISIBILITY_FLAG__ + if((__float_as_uint(inodes.x) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } +#endif + + avxf dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, +#ifdef __KERNEL_AVX2__ + P_idir4, +#endif +#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4, +#endif +#if BVH_FEATURE(BVH_HAIR) + dir4, +#endif + idir4, + near_x, near_y, near_z, + far_x, far_y, far_z, + node_addr, + &dist); + + if(child_mask != 0) { + avxf cnodes; +#if BVH_FEATURE(BVH_HAIR) + if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); + } + else +#endif + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if(child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float*)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float*)&dist)[r]; + if(child_mask == 0) { + if(d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float*)&dist)[r]; + if(child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float*)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if(node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); + + if((__float_as_uint(leaf.z) & visibility) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + int prim_addr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(prim_addr >= 0) { +#endif + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + const uint p_type = type & PRIMITIVE_ALL; + bool hit; + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + switch(p_type) { + case PRIMITIVE_TRIANGLE: { + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + hit = triangle_intersect(kg, isect_array, P, dir, visibility, object, prim_addr); + if(hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + isect_array->t = isect_t; + if(num_hits == max_hits) { +#if BVH_FEATURE(BVH_INSTANCING) +# if BVH_FEATURE(BVH_MOTION) + float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); +# else + Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); + float t_fac = 1.0f / len(transform_direction(&itfm, dir)); +# endif + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } +#endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + for(; prim_addr < prim_addr2; prim_addr++) { + kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type); + /* Only primitives from volume object. */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + /* Intersect ray against primitive. */ + hit = motion_triangle_intersect(kg, isect_array, P, dir, ray->time, visibility, object, prim_addr); + if(hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; +# if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +# endif + isect_array->t = isect_t; + if(num_hits == max_hits) { +# if BVH_FEATURE(BVH_INSTANCING) +# if BVH_FEATURE(BVH_MOTION) + float t_fac = 1.0f / len(transform_direction(&ob_itfm, dir)); +# else + Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); + float t_fac = 1.0f / len(transform_direction(&itfm, dir)); +# endif + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } +# endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } +#endif + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr-1); + int object_flag = kernel_tex_fetch(__object_flag, object); + if(object_flag & SD_OBJECT_HAS_VOLUME) { +# if BVH_FEATURE(BVH_MOTION) + isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); +# else + isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); +# endif + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect_t); + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + num_hits_in_instance = 0; + isect_array->t = isect_t; + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; + + node_addr = kernel_tex_fetch(__object_node, object); + } + else { + /* Pop. */ + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); + + /* Instance pop. */ + if(num_hits_in_instance) { + float t_fac; +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); +# else + bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); +# endif + /* Scale isect->t to adjust for instancing. */ + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } + } + else { +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); +# else + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); +# endif + } + + isect_t = tmax; + isect_array->t = isect_t; + + obvh_near_far_idx_calc(idir, + &near_x, &near_y, &near_z, + &far_x, &far_y, &far_z); + tfar = avxf(isect_t); +# if BVH_FEATURE(BVH_HAIR) + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); +# endif + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); +# ifdef __KERNEL_AVX2__ + P_idir = P*idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); +# endif +# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); +# endif + + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(node_addr != ENTRYPOINT_SENTINEL); + + return num_hits; +} + +#undef NODE_INTERSECT diff --git a/intern/cycles/kernel/bvh/qbvh_nodes.h b/intern/cycles/kernel/bvh/qbvh_nodes.h index 3036efd4198..2e622af1758 100644 --- a/intern/cycles/kernel/bvh/qbvh_nodes.h +++ b/intern/cycles/kernel/bvh/qbvh_nodes.h @@ -85,7 +85,8 @@ ccl_device_inline void qbvh_stack_sort(QBVHStackItem *ccl_restrict s1, /* Axis-aligned nodes intersection */ -ccl_device_inline int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg, +//ccl_device_inline int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg, +static int qbvh_aligned_node_intersect(KernelGlobals *ccl_restrict kg, const ssef& isect_near, const ssef& isect_far, #ifdef __KERNEL_AVX2__ |