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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-13 18:30:16 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-13 18:32:55 +0300 |
commit | 581c81901363176b1ce775472ea7c9f97ee504a9 (patch) | |
tree | 0e8b56bf21f835a35b2d8cceb31e2cb3a2cbc5b5 /intern/cycles/kernel/bvh | |
parent | 81eee0f536763f6ee660bfc8f359bc7853d3161c (diff) |
Cycles: Fix wrong shading on GPU when background has NaN pixels and MIS enabled
Quite simple fix for now which only deals with this case. Maybe we want to do
some "clipping" on image load time so regular textures wouldn't give NaN as
well.
Diffstat (limited to 'intern/cycles/kernel/bvh')
0 files changed, 0 insertions, 0 deletions