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authorBrecht Van Lommel <brecht@blender.org>2022-06-17 18:16:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-20 13:30:48 +0300
commitff1883307f12a8b734bfcf87b01743dc73afae75 (patch)
tree95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/camera
parentb73a52302edcd99f086fc26fc62a8ed4db29d562 (diff)
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/camera')
-rw-r--r--intern/cycles/kernel/camera/camera.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/camera/camera.h b/intern/cycles/kernel/camera/camera.h
index aad68e527ac..25960a94ddb 100644
--- a/intern/cycles/kernel/camera/camera.h
+++ b/intern/cycles/kernel/camera/camera.h
@@ -90,7 +90,7 @@ ccl_device void camera_sample_perspective(KernelGlobals kg,
#ifdef __CAMERA_MOTION__
if (kernel_data.cam.num_motion_steps) {
transform_motion_array_interpolate(&cameratoworld,
- kernel_tex_array(__camera_motion),
+ kernel_data_array(camera_motion),
kernel_data.cam.num_motion_steps,
ray->time);
}
@@ -210,7 +210,7 @@ ccl_device void camera_sample_orthographic(KernelGlobals kg,
#ifdef __CAMERA_MOTION__
if (kernel_data.cam.num_motion_steps) {
transform_motion_array_interpolate(&cameratoworld,
- kernel_tex_array(__camera_motion),
+ kernel_data_array(camera_motion),
kernel_data.cam.num_motion_steps,
ray->time);
}
@@ -421,7 +421,7 @@ ccl_device_inline void camera_sample(KernelGlobals kg,
}
else {
#ifdef __CAMERA_MOTION__
- ccl_global const DecomposedTransform *cam_motion = kernel_tex_array(__camera_motion);
+ ccl_global const DecomposedTransform *cam_motion = kernel_data_array(camera_motion);
camera_sample_panorama(&kernel_data.cam, cam_motion, raster_x, raster_y, lens_u, lens_v, ray);
#else
camera_sample_panorama(&kernel_data.cam, raster_x, raster_y, lens_u, lens_v, ray);