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author | Schoen <schoepas@deher1m1598.emea.adsint.biz> | 2017-04-03 08:52:05 +0300 |
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committer | Schoen <schoepas@deher1m1598.emea.adsint.biz> | 2017-04-03 09:47:02 +0300 |
commit | 90778901c9ea1e16d5907981e91bceba25ff207d (patch) | |
tree | 00bf16ee403c3ab1b507a5ec90b098a22e050f7c /intern/cycles/kernel/closure/alloc.h | |
parent | 76eebd9379a5dad519ff01cf215fbe3db6de931e (diff) | |
parent | 3bf0026bec6f839ae0f7c40bde845299ce22e8de (diff) |
Merge branch 'master' into cycles_disney_brdfcycles_disney_brdf
Diffstat (limited to 'intern/cycles/kernel/closure/alloc.h')
-rw-r--r-- | intern/cycles/kernel/closure/alloc.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/closure/alloc.h b/intern/cycles/kernel/closure/alloc.h index b7abc1ec507..e799855a65e 100644 --- a/intern/cycles/kernel/closure/alloc.h +++ b/intern/cycles/kernel/closure/alloc.h @@ -20,17 +20,17 @@ ccl_device ShaderClosure *closure_alloc(ShaderData *sd, int size, ClosureType ty { kernel_assert(size <= sizeof(ShaderClosure)); - int num_closure = ccl_fetch(sd, num_closure); - int num_closure_extra = ccl_fetch(sd, num_closure_extra); + int num_closure = sd->num_closure; + int num_closure_extra = sd->num_closure_extra; if(num_closure + num_closure_extra >= MAX_CLOSURE) return NULL; - ShaderClosure *sc = &ccl_fetch(sd, closure)[num_closure]; + ShaderClosure *sc = &sd->closure[num_closure]; sc->type = type; sc->weight = weight; - ccl_fetch(sd, num_closure)++; + sd->num_closure++; return sc; } @@ -44,25 +44,25 @@ ccl_device ccl_addr_space void *closure_alloc_extra(ShaderData *sd, int size) * This lets us keep the same fast array iteration over closures, as we * found linked list iteration and iteration with skipping to be slower. */ int num_extra = ((size + sizeof(ShaderClosure) - 1) / sizeof(ShaderClosure)); - int num_closure = ccl_fetch(sd, num_closure); - int num_closure_extra = ccl_fetch(sd, num_closure_extra) + num_extra; + int num_closure = sd->num_closure; + int num_closure_extra = sd->num_closure_extra + num_extra; if(num_closure + num_closure_extra > MAX_CLOSURE) { /* Remove previous closure. */ - ccl_fetch(sd, num_closure)--; - ccl_fetch(sd, num_closure_extra)++; + sd->num_closure--; + sd->num_closure_extra++; return NULL; } - ccl_fetch(sd, num_closure_extra) = num_closure_extra; - return (ccl_addr_space void*)(ccl_fetch(sd, closure) + MAX_CLOSURE - num_closure_extra); + sd->num_closure_extra = num_closure_extra; + return (ccl_addr_space void*)(sd->closure + MAX_CLOSURE - num_closure_extra); } ccl_device_inline ShaderClosure *bsdf_alloc(ShaderData *sd, int size, float3 weight) { ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight); - if(!sc) + if(sc == NULL) return NULL; float sample_weight = fabsf(average(weight)); |