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authorAndrii Symkin <pembem22>2022-06-23 15:29:17 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-23 16:02:53 +0300
commitc2a2f3553aed58ae9e4c165f8bfcad2b31dcf74b (patch)
tree236fca0080484dc7e9b1f8816e2770b4422db00d /intern/cycles/kernel/closure/alloc.h
parentb8403b065e222faff3dfb3e2e9aa1b3d3f56c555 (diff)
Cycles: unify math functions names
This patch unifies the names of math functions for different data types and uses overloading instead. The goal is to make it possible to swap out all the float3 variables containing RGB data with something else, with as few as possible changes to the code. It's a requirement for future spectral rendering patches. Differential Revision: https://developer.blender.org/D15276
Diffstat (limited to 'intern/cycles/kernel/closure/alloc.h')
-rw-r--r--intern/cycles/kernel/closure/alloc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/closure/alloc.h b/intern/cycles/kernel/closure/alloc.h
index a6975a63d5d..933c07a5102 100644
--- a/intern/cycles/kernel/closure/alloc.h
+++ b/intern/cycles/kernel/closure/alloc.h
@@ -51,7 +51,7 @@ ccl_device_inline ccl_private ShaderClosure *bsdf_alloc(ccl_private ShaderData *
int size,
float3 weight)
{
- kernel_assert(isfinite3_safe(weight));
+ kernel_assert(isfinite_safe(weight));
const float sample_weight = fabsf(average(weight));
@@ -77,7 +77,7 @@ ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd,
float3 weight,
void *data)
{
- kernel_assert(isfinite3_safe(weight));
+ kernel_assert(isfinite_safe(weight));
const float sample_weight = fabsf(average(weight));