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authorSergey Sharybin <sergey.vfx@gmail.com>2016-08-02 16:04:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-08-02 16:13:34 +0300
commit500e0e9a3d5a9e7982d4df31a1477b8732c76e71 (patch)
tree92a4f5f1559143efdfeb2b087549c587477bba25 /intern/cycles/kernel/closure/bsdf.h
parentb416168d85a7cf5a27370f5c933fd1ad41ee333d (diff)
Cycles: Some more inline policy tweaks for CUDA 8
Makes it so toolkit does exactly the same decision about what to inline, but unfortunately it has really barely visible difference on GTX-980.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 55bdf3ecbb4..86e1a7f317f 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -144,7 +144,16 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg,
return label;
}
-ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf)
+#ifndef __KERNEL_CUDS__
+ccl_device
+#else
+ccl_device_inline
+#endif
+float3 bsdf_eval(KernelGlobals *kg,
+ ShaderData *sd,
+ const ShaderClosure *sc,
+ const float3 omega_in,
+ float *pdf)
{
float3 eval;