diff options
author | L. E. Segovia <leonardo.segovia@cs.uns.edu.ar> | 2018-07-18 12:14:43 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-18 14:59:06 +0300 |
commit | 5078b9d2d08a34ae3786100c2301ea960165e7f2 (patch) | |
tree | 64d375c93428292fbba4f58c8ab4f097874eeefb /intern/cycles/kernel/closure/bsdf.h | |
parent | 566b319335563888e252b2186c93606ad41ff216 (diff) |
Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.
Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".
Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h index f191b812f11..3a9629ea9d7 100644 --- a/intern/cycles/kernel/closure/bsdf.h +++ b/intern/cycles/kernel/closure/bsdf.h @@ -27,6 +27,7 @@ #include "kernel/closure/bsdf_ashikhmin_shirley.h" #include "kernel/closure/bsdf_toon.h" #include "kernel/closure/bsdf_hair.h" +#include "kernel/closure/bsdf_hair_principled.h" #include "kernel/closure/bsdf_principled_diffuse.h" #include "kernel/closure/bsdf_principled_sheen.h" #include "kernel/closure/bssrdf.h" @@ -171,6 +172,10 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg, label = bsdf_hair_transmission_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); break; + case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: + label = bsdf_principled_hair_sample(kg, sc, sd, randu, randv, + eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); + break; #ifdef __PRINCIPLED__ case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID: case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID: @@ -284,6 +289,9 @@ float3 bsdf_eval(KernelGlobals *kg, case CLOSURE_BSDF_GLOSSY_TOON_ID: eval = bsdf_glossy_toon_eval_reflect(sc, sd->I, omega_in, pdf); break; + case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: + eval = bsdf_principled_hair_eval(kg, sd, sc, omega_in, pdf); + break; case CLOSURE_BSDF_HAIR_REFLECTION_ID: eval = bsdf_hair_reflection_eval_reflect(sc, sd->I, omega_in, pdf); break; @@ -366,6 +374,9 @@ float3 bsdf_eval(KernelGlobals *kg, case CLOSURE_BSDF_GLOSSY_TOON_ID: eval = bsdf_glossy_toon_eval_transmit(sc, sd->I, omega_in, pdf); break; + case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: + eval = bsdf_principled_hair_eval(kg, sd, sc, omega_in, pdf); + break; case CLOSURE_BSDF_HAIR_REFLECTION_ID: eval = bsdf_hair_reflection_eval_transmit(sc, sd->I, omega_in, pdf); break; @@ -424,6 +435,9 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness) case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID: bsdf_ashikhmin_shirley_blur(sc, roughness); break; + case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: + bsdf_principled_hair_blur(sc, roughness); + break; default: break; } |