diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-16 03:17:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-18 11:48:15 +0400 |
commit | c18712e86814d176433cea781fe1e68715c23bd4 (patch) | |
tree | a9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/closure/bsdf.h | |
parent | 6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff) |
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.
Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h index 86fea48760f..b3141d1154f 100644 --- a/intern/cycles/kernel/closure/bsdf.h +++ b/intern/cycles/kernel/closure/bsdf.h @@ -35,7 +35,7 @@ CCL_NAMESPACE_BEGIN -__device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf) +ccl_device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf) { int label; @@ -132,7 +132,7 @@ __device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderCl return label; } -__device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf) +ccl_device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf) { float3 eval; @@ -275,7 +275,7 @@ __device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderC return eval; } -__device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness) +ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness) { #ifdef __OSL__ if(kg->osl && sc->prim) { |