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authorBrecht Van Lommel <brecht@blender.org>2021-12-20 04:52:56 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-12-20 16:14:43 +0300
commite2e7f7ea529e352e34c6bed8e9cbf1fa0975f3e8 (patch)
treea1345c27bf0d4300020f2278487d7bb98208298a /intern/cycles/kernel/closure/bsdf.h
parent5adc06d2d89819522a355cec6bd3022e1b2f41d3 (diff)
Fix Cycles OptiX crash with 3D curves after point cloud changes
Includes refactoring to reduce the number of bits taken by primitive types, so they more easily fit in the OptiX limit.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index f0ce45d1c2c..2c8ef858270 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -124,7 +124,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
/* For curves use the smooth normal, particularly for ribbons the geometric
* normal gives too much darkening otherwise. */
int label;
- const float3 Ng = (sd->type & PRIMITIVE_ALL_CURVE) ? sc->N : sd->Ng;
+ const float3 Ng = (sd->type & PRIMITIVE_CURVE) ? sc->N : sd->Ng;
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID: