diff options
author | Andrii Symkin <pembem22> | 2022-07-29 14:41:37 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-09 17:49:34 +0300 |
commit | d832d993c5b47b0de7ca24914ad9c064607830c7 (patch) | |
tree | 889b7cd9f135a40cbaccdb4537c8de1faa1c562f /intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h | |
parent | 7921faa6519b9eb9062269b5d9c003c64ead2b8b (diff) |
Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.
There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.
Differential Revision: https://developer.blender.org/D15535
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h index 47066542122..2f6ac2dceb0 100644 --- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h +++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h @@ -39,7 +39,7 @@ ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(float rough return 2.0f / (roughness * roughness) - 2.0f; } -ccl_device_forceinline float3 +ccl_device_forceinline Spectrum bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, @@ -55,7 +55,7 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc, if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } if (NdotI > 0.0f && NdotO > 0.0f) { NdotI = fmaxf(NdotI, 1e-6f); @@ -105,16 +105,16 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc, } } - return make_float3(out, out, out); + return make_spectrum(out); } -ccl_device float3 bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x, @@ -137,7 +137,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc float3 dIdy, float randu, float randv, - ccl_private float3 *eval, + ccl_private Spectrum *eval, ccl_private float3 *omega_in, ccl_private float3 *domega_in_dx, ccl_private float3 *domega_in_dy, @@ -214,7 +214,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) { /* Some high number for MIS. */ *pdf = 1e6f; - *eval = make_float3(1e6f, 1e6f, 1e6f); + *eval = make_spectrum(1e6f); label = LABEL_REFLECT | LABEL_SINGULAR; } else { |