diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-12 18:43:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-12 18:43:07 +0400 |
commit | 5616c7a0585521ca16f352ce2277cf4ac73eced2 (patch) | |
tree | c3d748185fa49441c39e01ed92365ab6c2ca949a /intern/cycles/kernel/closure/bsdf_diffuse.h | |
parent | 96cad133f75b22a3ac8045fefe18239bef5a4bf9 (diff) |
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_diffuse.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h index 88b40e3d479..46318ecd138 100644 --- a/intern/cycles/kernel/closure/bsdf_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_diffuse.h @@ -74,8 +74,6 @@ __device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I, f // TODO: find a better approximation for the diffuse bounce *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx; *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy; - *domega_in_dx *= 125.0f; - *domega_in_dy *= 125.0f; #endif } else @@ -126,10 +124,8 @@ __device int bsdf_translucent_sample(const ShaderClosure *sc, float3 Ng, float3 *eval = make_float3(*pdf, *pdf, *pdf); #ifdef __RAY_DIFFERENTIALS__ // TODO: find a better approximation for the diffuse bounce - *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx; - *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy; - *domega_in_dx *= -125.0f; - *domega_in_dy *= -125.0f; + *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx); + *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy); #endif } else { |