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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
commit5616c7a0585521ca16f352ce2277cf4ac73eced2 (patch)
treec3d748185fa49441c39e01ed92365ab6c2ca949a /intern/cycles/kernel/closure/bsdf_diffuse.h
parent96cad133f75b22a3ac8045fefe18239bef5a4bf9 (diff)
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin with, a better solution should be possible.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h
index 88b40e3d479..46318ecd138 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse.h
@@ -74,8 +74,6 @@ __device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I, f
// TODO: find a better approximation for the diffuse bounce
*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
- *domega_in_dx *= 125.0f;
- *domega_in_dy *= 125.0f;
#endif
}
else
@@ -126,10 +124,8 @@ __device int bsdf_translucent_sample(const ShaderClosure *sc, float3 Ng, float3
*eval = make_float3(*pdf, *pdf, *pdf);
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
- *domega_in_dx *= -125.0f;
- *domega_in_dy *= -125.0f;
+ *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
+ *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
#endif
}
else {