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authorSebastian Herholz <sherholz>2022-04-28 19:03:24 +0300
committerSergey Sharybin <sergey@blender.org>2022-04-28 19:14:06 +0300
commitfbc884d2a82951c3a8c0f92993de3a0eb9907d86 (patch)
tree0404bd829d753f28226b4ba103575431b938c3ec /intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
parentbd327e3bf3e0768aa2768949304571e0eb73ab80 (diff)
Ensure BSDF evals and pdfs are zero on invalid samples
Currently, the `eval` and `pdf` are not explicitly set to zero when a BSDF sample is invalid (e.g., below the upper hemisphere), when calling `bsdf_sample` or `bsdf_eval`. It is assumed that `eval` and `pdf` are set to zero before these functions are called, which can cause problems if not. This patch fixes this potential problem by explicitly setting `eval` and `pdf` to zero when the sampled direction is invalid. I also added a sanity check if `eval` and `pdf` are valid (i.e., >= 0.f). The check is activated when build in debug mode and with the `WITH_CYCLES_DEBUG` set to `ON`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D14776
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse_ramp.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse_ramp.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
index d1e31641431..aa4c091f587 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
@@ -93,9 +93,10 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
# endif
}
- else
+ else {
*pdf = 0.0f;
-
+ *eval = make_float3(0.0f, 0.0f, 0.0f);
+ }
return LABEL_REFLECT | LABEL_DIFFUSE;
}