diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-16 03:17:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-18 11:48:15 +0400 |
commit | c18712e86814d176433cea781fe1e68715c23bd4 (patch) | |
tree | a9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/closure/bsdf_diffuse_ramp.h | |
parent | 6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff) |
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.
Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse_ramp.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_diffuse_ramp.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h index 2e43e16693f..b856774375f 100644 --- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h @@ -35,7 +35,7 @@ CCL_NAMESPACE_BEGIN -__device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos) +ccl_device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos) { int MAXCOLORS = 8; @@ -49,17 +49,17 @@ __device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const float return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset; } -__device int bsdf_diffuse_ramp_setup(ShaderClosure *sc) +ccl_device int bsdf_diffuse_ramp_setup(ShaderClosure *sc) { sc->type = CLOSURE_BSDF_DIFFUSE_RAMP_ID; return SD_BSDF | SD_BSDF_HAS_EVAL; } -__device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness) +ccl_device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness) { } -__device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) +ccl_device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) { float3 N = sc->N; @@ -68,12 +68,12 @@ __device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc, const fl return bsdf_diffuse_ramp_get_color(sc, colors, cos_pi) * M_1_PI_F; } -__device float3 bsdf_diffuse_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) +ccl_device float3 bsdf_diffuse_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -__device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) +ccl_device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) { float3 N = sc->N; |