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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-16 03:17:10 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-18 11:48:15 +0400
commitc18712e86814d176433cea781fe1e68715c23bd4 (patch)
treea9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/closure/bsdf_hair.h
parent6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff)
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 5825d2637ba..163e7cc5ee2 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -36,15 +36,15 @@
CCL_NAMESPACE_BEGIN
-__device void bsdf_hair_reflection_blur(ShaderClosure *sc, float roughness)
+ccl_device void bsdf_hair_reflection_blur(ShaderClosure *sc, float roughness)
{
}
-__device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
+ccl_device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
{
}
-__device int bsdf_hair_reflection_setup(ShaderClosure *sc)
+ccl_device int bsdf_hair_reflection_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
@@ -52,7 +52,7 @@ __device int bsdf_hair_reflection_setup(ShaderClosure *sc)
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
}
-__device int bsdf_hair_transmission_setup(ShaderClosure *sc)
+ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
@@ -60,7 +60,7 @@ __device int bsdf_hair_transmission_setup(ShaderClosure *sc)
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
}
-__device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
#ifdef __HAIR__
float offset = sc->offset;
@@ -106,18 +106,18 @@ __device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const
return make_float3(*pdf, *pdf, *pdf);
}
-__device float3 bsdf_hair_transmission_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_hair_transmission_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
#ifdef __HAIR__
float offset = sc->offset;
@@ -163,7 +163,7 @@ __device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, co
return make_float3(*pdf, *pdf, *pdf);
}
-__device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
#ifdef __HAIR__
float offset = sc->offset;
@@ -218,7 +218,7 @@ __device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, flo
return LABEL_REFLECT|LABEL_GLOSSY;
}
-__device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
#ifdef __HAIR__
float offset = sc->offset;