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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-04 02:39:42 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-14 15:49:57 +0400
commitceb68e809edf37ea3fd010692dc3f4367b78cf61 (patch)
tree52da525336fe20fc2178821c5409215e220bf8a8 /intern/cycles/kernel/closure/bsdf_hair.h
parent8ce1090d4e8160165281be4b0827dbc1ba28dc8a (diff)
Cycles: internal code support for anisotropic Beckmann and GGX reflection
Based on: Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs E. Heitz, Research Report 2014
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 19cdb773255..e0b5454592b 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -63,7 +63,7 @@ ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc)
ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
#ifdef __HAIR__
- float offset = sc->offset;
+ float offset = sc->data2;
float3 Tg = sc->T;
#else
float offset = 0.0f;
@@ -120,7 +120,7 @@ ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, co
ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
#ifdef __HAIR__
- float offset = sc->offset;
+ float offset = sc->data2;
float3 Tg = sc->T;
#else
float offset = 0.0f;
@@ -166,7 +166,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
#ifdef __HAIR__
- float offset = sc->offset;
+ float offset = sc->data2;
float3 Tg = sc->T;
#else
float offset = 0.0f;
@@ -221,7 +221,7 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, f
ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
#ifdef __HAIR__
- float offset = sc->offset;
+ float offset = sc->data2;
float3 Tg = sc->T;
#else
float offset = 0.0f;