diff options
author | Thomas Dinges <blender@dingto.org> | 2015-02-18 17:57:39 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2015-02-18 17:57:39 +0300 |
commit | a2366a3a2e251ac0ddc86284f9d2e9b90b59777e (patch) | |
tree | 7a3f31eecade33ea1ba4f0e0f3d4c791966af51c /intern/cycles/kernel/closure/bsdf_hair.h | |
parent | bf0a001e615c85cb998b68888f75e0e51188e650 (diff) |
Cleanup for Cycles hair shader ifdefs.
sc->T and sc->data2 were behind __HAIR__ ifdef, now they are not anymore, so we can always assign the correct value.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_hair.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h index e86931209a3..1e81617a7d3 100644 --- a/intern/cycles/kernel/closure/bsdf_hair.h +++ b/intern/cycles/kernel/closure/bsdf_hair.h @@ -54,13 +54,8 @@ ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc) ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) { -#ifdef __HAIR__ float offset = sc->data2; float3 Tg = sc->T; -#else - float offset = 0.0f; - float3 Tg = make_float3(1.0f, 0.0f, 0.0f); -#endif float roughness1 = sc->data0; float roughness2 = sc->data1; @@ -112,13 +107,8 @@ ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, co ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) { -#ifdef __HAIR__ float offset = sc->data2; float3 Tg = sc->T; -#else - float offset = 0.0f; - float3 Tg = make_float3(1.0f, 0.0f, 0.0f); -#endif float roughness1 = sc->data0; float roughness2 = sc->data1; float Iz = dot(Tg, I); @@ -158,13 +148,8 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) { -#ifdef __HAIR__ float offset = sc->data2; float3 Tg = sc->T; -#else - float offset = 0.0f; - float3 Tg = make_float3(1.0f, 0.0f, 0.0f); -#endif float roughness1 = sc->data0; float roughness2 = sc->data1; float Iz = dot(Tg, I); @@ -213,13 +198,8 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, f ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) { -#ifdef __HAIR__ float offset = sc->data2; float3 Tg = sc->T; -#else - float offset = 0.0f; - float3 Tg = make_float3(1.0f, 0.0f, 0.0f); -#endif float roughness1 = sc->data0; float roughness2 = sc->data1; float Iz = dot(Tg, I); |