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authorThomas Dinges <blender@dingto.org>2015-02-18 17:57:39 +0300
committerThomas Dinges <blender@dingto.org>2015-02-18 17:57:39 +0300
commita2366a3a2e251ac0ddc86284f9d2e9b90b59777e (patch)
tree7a3f31eecade33ea1ba4f0e0f3d4c791966af51c /intern/cycles/kernel/closure/bsdf_hair.h
parentbf0a001e615c85cb998b68888f75e0e51188e650 (diff)
Cleanup for Cycles hair shader ifdefs.
sc->T and sc->data2 were behind __HAIR__ ifdef, now they are not anymore, so we can always assign the correct value.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index e86931209a3..1e81617a7d3 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -54,13 +54,8 @@ ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc)
ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
@@ -112,13 +107,8 @@ ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, co
ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
@@ -158,13 +148,8 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
@@ -213,13 +198,8 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, f
ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);