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authorThomas Dinges <blender@dingto.org>2015-02-17 15:43:12 +0300
committerThomas Dinges <blender@dingto.org>2015-02-17 15:44:25 +0300
commitbf878d3c3d39b0f460add02514f5a32dc8169613 (patch)
tree30e8ea698ade339af9fabcfe2d2f71ffe1ab7192 /intern/cycles/kernel/closure/bsdf_hair.h
parent4660c00ac57effeb9598bb3083900dc354a4f43f (diff)
Cycles: Remove empty closure blur code and the corresponding entries in the switch.
Most compilers will probably optimize that out, but I still don't see a reason to keep it.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 8ef95435e72..f26ede0381d 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -36,14 +36,6 @@
CCL_NAMESPACE_BEGIN
-ccl_device void bsdf_hair_reflection_blur(ShaderClosure *sc, float roughness)
-{
-}
-
-ccl_device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
-{
-}
-
ccl_device int bsdf_hair_reflection_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;