diff options
author | Brecht Van Lommel <brecht> | 2021-10-17 17:10:10 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-18 20:02:10 +0300 |
commit | 1df3b51988852fa8ee6b530a64aa23346db9acd4 (patch) | |
tree | dd79dba4c8ff8bb8474cc399e9d1b308d845e0cb /intern/cycles/kernel/closure/bsdf_hair_principled.h | |
parent | 44c3bb729be42d6d67eaf8918d7cbcb2ff0b315d (diff) |
Cycles: replace integrator state argument macros
* Rename struct KernelGlobals to struct KernelGlobalsCPU
* Add KernelGlobals, IntegratorState and ConstIntegratorState typedefs
that every device can define in its own way.
* Remove INTEGRATOR_STATE_ARGS and INTEGRATOR_STATE_PASS macros and
replace with these new typedefs.
* Add explicit state argument to INTEGRATOR_STATE and similar macros
In preparation for decoupling main and shadow paths.
Differential Revision: https://developer.blender.org/D12888
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair_principled.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_hair_principled.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h index 17097b0739b..a474c5661b3 100644 --- a/intern/cycles/kernel/closure/bsdf_hair_principled.h +++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h @@ -180,7 +180,7 @@ ccl_device_inline float longitudinal_scattering( } /* Combine the three values using their luminances. */ -ccl_device_inline float4 combine_with_energy(ccl_global const KernelGlobals *kg, float3 c) +ccl_device_inline float4 combine_with_energy(KernelGlobals kg, float3 c) { return make_float4(c.x, c.y, c.z, linear_rgb_to_gray(kg, c)); } @@ -229,7 +229,7 @@ ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd, #endif /* __HAIR__ */ /* Given the Fresnel term and transmittance, generate the attenuation terms for each bounce. */ -ccl_device_inline void hair_attenuation(ccl_global const KernelGlobals *kg, +ccl_device_inline void hair_attenuation(KernelGlobals kg, float f, float3 T, ccl_private float4 *Ap) @@ -281,7 +281,7 @@ ccl_device_inline void hair_alpha_angles(float sin_theta_i, } /* Evaluation function for our shader. */ -ccl_device float3 bsdf_principled_hair_eval(ccl_global const KernelGlobals *kg, +ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private const ShaderClosure *sc, const float3 omega_in, @@ -359,7 +359,7 @@ ccl_device float3 bsdf_principled_hair_eval(ccl_global const KernelGlobals *kg, } /* Sampling function for the hair shader. */ -ccl_device int bsdf_principled_hair_sample(ccl_global const KernelGlobals *kg, +ccl_device int bsdf_principled_hair_sample(KernelGlobals kg, ccl_private const ShaderClosure *sc, ccl_private ShaderData *sd, float randu, |