diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-08-11 17:53:11 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:48:02 +0300 |
commit | e949d6da5bd347663addd583ff3f0211c96b81c8 (patch) | |
tree | 4a7478de4eb8fbd4c67989d94bc8e7c0353bca94 /intern/cycles/kernel/closure/bsdf_hair_principled.h | |
parent | d8841d0aa341e05c8cb9559b116b7e2a9ec11882 (diff) |
Cycles: simplify handling of ray differentials
* Store compact ray differentials in ShaderData and compute full differentials
on demand. This reduces register pressure on the GPU.
* Remove BSDF differential code that was effectively doing nothing as the
differential orientation was discarded when making it compact.
This gives a 1-5% speedup with RTX A6000 + OptiX in our benchmarks, with the
bigger speedups in simpler scenes.
Renders appear to be identical except for the Both displacement option that
does both displacement and bump.
Differential Revision: https://developer.blender.org/D15677
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair_principled.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_hair_principled.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h index f78a05ea212..2236bc62050 100644 --- a/intern/cycles/kernel/closure/bsdf_hair_principled.h +++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h @@ -354,8 +354,6 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg, float randv, ccl_private Spectrum *eval, ccl_private float3 *omega_in, - ccl_private float3 *domega_in_dx, - ccl_private float3 *domega_in_dy, ccl_private float *pdf) { ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc; @@ -471,12 +469,6 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg, *omega_in = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i); -#ifdef __RAY_DIFFERENTIALS__ - float3 N = safe_normalize(sd->I + *omega_in); - *domega_in_dx = (2 * dot(N, sd->dI.dx)) * N - sd->dI.dx; - *domega_in_dy = (2 * dot(N, sd->dI.dy)) * N - sd->dI.dy; -#endif - return LABEL_GLOSSY | ((p == 0) ? LABEL_REFLECT : LABEL_TRANSMIT); } |