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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-04 02:39:42 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-14 15:49:57 +0400
commitceb68e809edf37ea3fd010692dc3f4367b78cf61 (patch)
tree52da525336fe20fc2178821c5409215e220bf8a8 /intern/cycles/kernel/closure/bsdf_microfacet.h
parent8ce1090d4e8160165281be4b0827dbc1ba28dc8a (diff)
Cycles: internal code support for anisotropic Beckmann and GGX reflection
Based on: Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs E. Heitz, Research Report 2014
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_microfacet.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h397
1 files changed, 291 insertions, 106 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index ea0894e2d66..b9b682c650f 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -154,18 +154,18 @@ ccl_device float approx_erfinvf_impl(float p, float q)
ccl_device float approx_erfinvf(float z)
{
- float p, q, s;
+ float p, q, s;
- if(z < 0) {
+ if(z < 0) {
p = -z;
q = 1 - p;
s = -1;
- }
- else {
+ }
+ else {
p = z;
q = 1 - z;
s = 1;
- }
+ }
return s * approx_erfinvf_impl(p, q);
}
@@ -340,11 +340,30 @@ ccl_device_inline float3 microfacet_sample_stretched(const float3 omega_i,
/* GGX microfacet with Smith shadow-masking from:
*
* Microfacet Models for Refraction through Rough Surfaces
- * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
+ * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007
+ *
+ * Anisotropic from:
+ *
+ * Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
+ * E. Heitz, Research Report 2014
+ *
+ * Anisotropy is only supported for reflection currently, but adding it for
+ * tranmission is just a matter of copying code from reflection if needed. */
ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc)
{
- sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* m_ag */
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = sc->data0; /* alpha_y */
+
+ sc->type = CLOSURE_BSDF_MICROFACET_GGX_ID;
+
+ return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+}
+
+ccl_device int bsdf_microfacet_ggx_aniso_setup(ShaderClosure *sc)
+{
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = clamp(sc->data1, 0.0f, 1.0f); /* alpha_y */
sc->type = CLOSURE_BSDF_MICROFACET_GGX_ID;
@@ -353,7 +372,8 @@ ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc)
ccl_device int bsdf_microfacet_ggx_refraction_setup(ShaderClosure *sc)
{
- sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* m_ag */
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = sc->data1; /* alpha_y */
sc->type = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
@@ -362,16 +382,18 @@ ccl_device int bsdf_microfacet_ggx_refraction_setup(ShaderClosure *sc)
ccl_device void bsdf_microfacet_ggx_blur(ShaderClosure *sc, float roughness)
{
- sc->data0 = fmaxf(roughness, sc->data0); /* m_ag */
+ sc->data0 = fmaxf(roughness, sc->data0); /* alpha_x */
+ sc->data1 = fmaxf(roughness, sc->data1); /* alpha_y */
}
ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
- float m_ag = max(sc->data0, 1e-4f);
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
float3 N = sc->N;
- if(m_refractive || m_ag <= 1e-4f)
+ if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
return make_float3(0, 0, 0);
float cosNO = dot(N, I);
@@ -380,18 +402,60 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
if(cosNI > 0 && cosNO > 0) {
/* get half vector */
float3 m = normalize(omega_in + I);
+ float alpha2 = alpha_x * alpha_y;
+ float D, G1o, G1i;
+
+ if(alpha_x == alpha_y) {
+ /* isotropic
+ * eq. 20: (F*G*D)/(4*in*on)
+ * eq. 33: first we calculate D(m) */
+ float cosThetaM = dot(N, m);
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
+ D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
+
+ /* eq. 34: now calculate G1(i,m) and G1(o,m) */
+ G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
+ G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
+ }
+ else {
+ /* anisotropic */
+ float3 X, Y, Z = N;
+ make_orthonormals_tangent(Z, sc->T, &X, &Y);
+
+ /* distribution */
+ float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
+ float slope_x = -local_m.x/(local_m.z*alpha_x);
+ float slope_y = -local_m.y/(local_m.z*alpha_y);
+ float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
+
+ float cosThetaM = local_m.z;
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+
+ D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
+
+ /* G1(i,m) and G1(o,m) */
+ float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
+ float cosPhiO = dot(I, X);
+ float sinPhiO = dot(I, Y);
+
+ float alphaO2 = (cosPhiO*cosPhiO)*(alpha_x*alpha_x) + (sinPhiO*sinPhiO)*(alpha_y*alpha_y);
+ alphaO2 /= cosPhiO*cosPhiO + sinPhiO*sinPhiO;
+
+ G1o = 2 / (1 + safe_sqrtf(1 + alphaO2 * tanThetaO2));
+
+ float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
+ float cosPhiI = dot(omega_in, X);
+ float sinPhiI = dot(omega_in, Y);
+
+ float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
+ alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
+
+ G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
+ }
- /* eq. 20: (F*G*D)/(4*in*on)
- * eq. 33: first we calculate D(m) */
- float alpha2 = m_ag * m_ag;
- float cosThetaM = dot(N, m);
- float cosThetaM2 = cosThetaM * cosThetaM;
- float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
- /* eq. 34: now calculate G1(i,m) and G1(o,m) */
- float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
- float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
float G = G1o * G1i;
/* eq. 20 */
@@ -414,12 +478,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
- float m_ag = max(sc->data0, 1e-4f);
- float m_eta = sc->data1;
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
+ float m_eta = sc->data2;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
float3 N = sc->N;
- if(!m_refractive || m_ag <= 1e-4f)
+ if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
return make_float3(0, 0, 0);
float cosNO = dot(N, I);
@@ -434,17 +499,20 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con
float cosHO = dot(Ht, I);
float cosHI = dot(Ht, omega_in);
+ float D, G1o, G1i;
+
/* eq. 33: first we calculate D(m) with m=Ht: */
- float alpha2 = m_ag * m_ag;
+ float alpha2 = alpha_x * alpha_y;
float cosThetaM = dot(N, Ht);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
+ D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
/* eq. 34: now calculate G1(i,m) and G1(o,m) */
- float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
- float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
+ G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
+ G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
+
float G = G1o * G1i;
/* probability */
@@ -464,27 +532,27 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con
ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
- float m_ag = sc->data0;
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
float3 N = sc->N;
float cosNO = dot(N, I);
if(cosNO > 0) {
float3 X, Y, Z = N;
- make_orthonormals(Z, &X, &Y);
+
+ if(alpha_x == alpha_y)
+ make_orthonormals(Z, &X, &Y);
+ else
+ make_orthonormals_tangent(Z, sc->T, &X, &Y);
/* importance sampling with distribution of visible normals. vectors are
* transformed to local space before and after */
- float3 local_I;
-
- local_I.x = dot(X, I);
- local_I.y = dot(Y, I);
- local_I.z = cosNO;
-
+ float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
float3 local_m;
float G1o;
- local_m = microfacet_sample_stretched(local_I, m_ag, m_ag,
+ local_m = microfacet_sample_stretched(local_I, alpha_x, alpha_y,
randu, randv, false, &G1o);
float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
@@ -499,7 +567,7 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
*omega_in = 2 * cosMO * m - I;
if(dot(Ng, *omega_in) > 0) {
- if(m_ag <= 1e-4f) {
+ if(fmaxf(alpha_x, alpha_y) <= 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
@@ -507,16 +575,47 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
else {
/* microfacet normal is visible to this ray */
/* eq. 33 */
- float alpha2 = m_ag * m_ag;
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float tanThetaM2 = 1/(cosThetaM2) - 1;
- float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
+ float alpha2 = alpha_x * alpha_y;
+ float D, G1i;
+
+ if(alpha_x == alpha_y) {
+ /* isotropic */
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
+ D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
+
+ /* eval BRDF*cosNI */
+ float cosNI = dot(N, *omega_in);
- /* eval BRDF*cosNI */
- float cosNI = dot(N, *omega_in);
- /* eq. 34: now calculate G1(i,m) */
- float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
+ /* eq. 34: now calculate G1(i,m) */
+ G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
+ }
+ else {
+ /* anisotropic distribution */
+ float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
+ float slope_x = -local_m.x/(local_m.z*alpha_x);
+ float slope_y = -local_m.y/(local_m.z*alpha_y);
+ float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
+
+ float cosThetaM = local_m.z;
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+
+ D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
+
+ /* calculate G1(i,m) */
+ float cosNI = dot(N, *omega_in);
+
+ float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
+ float cosPhiI = dot(*omega_in, X);
+ float sinPhiI = dot(*omega_in, Y);
+
+ float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
+ alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
+
+ G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
+ }
/* see eval function for derivation */
float common = (G1o * D) * 0.25f / cosNO;
@@ -540,7 +639,7 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
#ifdef __RAY_DIFFERENTIALS__
float3 dRdx, dRdy, dTdx, dTdy;
#endif
- float m_eta = sc->data1;
+ float m_eta = sc->data2;
bool inside;
fresnel_dielectric(m_eta, m, I, &R, &T,
@@ -557,14 +656,14 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
*domega_in_dy = dTdy;
#endif
- if(m_ag <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
+ if(fmaxf(alpha_x, alpha_y) <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
/* eq. 33 */
- float alpha2 = m_ag * m_ag;
+ float alpha2 = alpha_x * alpha_y;
float cosThetaM2 = cosThetaM * cosThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float tanThetaM2 = 1/(cosThetaM2) - 1;
@@ -602,7 +701,17 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
ccl_device int bsdf_microfacet_beckmann_setup(ShaderClosure *sc)
{
- sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* m_ab */
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = sc->data0; /* alpha_y */
+
+ sc->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
+ return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+}
+
+ccl_device int bsdf_microfacet_beckmann_aniso_setup(ShaderClosure *sc)
+{
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = clamp(sc->data1, 0.0f, 1.0f); /* alpha_y */
sc->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
@@ -610,7 +719,8 @@ ccl_device int bsdf_microfacet_beckmann_setup(ShaderClosure *sc)
ccl_device int bsdf_microfacet_beckmann_refraction_setup(ShaderClosure *sc)
{
- sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* m_ab */
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f); /* alpha_x */
+ sc->data1 = sc->data1; /* alpha_y */
sc->type = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
@@ -618,40 +728,84 @@ ccl_device int bsdf_microfacet_beckmann_refraction_setup(ShaderClosure *sc)
ccl_device void bsdf_microfacet_beckmann_blur(ShaderClosure *sc, float roughness)
{
- sc->data0 = fmaxf(roughness, sc->data0); /* m_ab */
+ sc->data0 = fmaxf(roughness, sc->data0); /* alpha_x */
+ sc->data1 = fmaxf(roughness, sc->data1); /* alpha_y */
}
ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
- float m_ab = max(sc->data0, 1e-4f);
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
float3 N = sc->N;
- if(m_refractive || m_ab <= 1e-4f)
+ if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
return make_float3(0, 0, 0);
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
if(cosNO > 0 && cosNI > 0) {
- /* get half vector */
- float3 m = normalize(omega_in + I);
-
- /* eq. 20: (F*G*D)/(4*in*on)
- * eq. 25: first we calculate D(m) */
- float alpha2 = m_ab * m_ab;
- float cosThetaM = dot(N, m);
- float cosThetaM2 = cosThetaM * cosThetaM;
- float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
-
- /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
- float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
- float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
- float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
- float G = G1o * G1i;
+ /* get half vector */
+ float3 m = normalize(omega_in + I);
+
+ float alpha2 = alpha_x * alpha_y;
+ float D, G1o, G1i;
+
+ if(alpha_x == alpha_y) {
+ /* isotropic
+ * eq. 20: (F*G*D)/(4*in*on)
+ * eq. 25: first we calculate D(m) */
+ float cosThetaM = dot(N, m);
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
+
+ /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
+ float ao = 1 / (alpha_x * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
+ float ai = 1 / (alpha_x * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
+ G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
+ G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
+ }
+ else {
+ /* anisotropic */
+ float3 X, Y, Z = N;
+ make_orthonormals_tangent(Z, sc->T, &X, &Y);
+
+ /* distribution */
+ float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
+ float slope_x = -local_m.x/(local_m.z*alpha_x);
+ float slope_y = -local_m.y/(local_m.z*alpha_y);
+
+ float cosThetaM = local_m.z;
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+
+ D = expf(-slope_x*slope_x - slope_y*slope_y) / (M_PI_F * alpha2 * cosThetaM4);
+
+ /* G1(i,m) and G1(o,m) */
+ float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
+ float cosPhiO = dot(I, X);
+ float sinPhiO = dot(I, Y);
+
+ float alphaO2 = (cosPhiO*cosPhiO)*(alpha_x*alpha_x) + (sinPhiO*sinPhiO)*(alpha_y*alpha_y);
+ alphaO2 /= cosPhiO*cosPhiO + sinPhiO*sinPhiO;
+
+ float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
+ float cosPhiI = dot(omega_in, X);
+ float sinPhiI = dot(omega_in, Y);
+
+ float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
+ alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
+
+ float ao = 1 / (safe_sqrtf(alphaO2 * tanThetaO2));
+ float ai = 1 / (safe_sqrtf(alphaI2 * tanThetaI2));
+ G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
+ G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
+ }
+
+ float G = G1o * G1i;
/* eq. 20 */
float common = D * 0.25f / cosNO;
@@ -673,12 +827,13 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc,
ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
- float m_ab = max(sc->data0, 1e-4f);
- float m_eta = sc->data1;
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
+ float m_eta = sc->data2;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
float3 N = sc->N;
- if(!m_refractive || m_ab <= 1e-4f)
+ if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
return make_float3(0, 0, 0);
float cosNO = dot(N, I);
@@ -694,7 +849,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc
float cosHI = dot(Ht, omega_in);
/* eq. 33: first we calculate D(m) with m=Ht: */
- float alpha2 = m_ab * m_ab;
+ float alpha2 = alpha_x * alpha_y;
float cosThetaM = min(dot(N, Ht), 1.0f);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
@@ -702,8 +857,8 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
/* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
- float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
- float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
+ float ao = 1 / (alpha_x * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
+ float ai = 1 / (alpha_x * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;
@@ -725,27 +880,27 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc
ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
- float m_ab = sc->data0;
+ float alpha_x = sc->data0;
+ float alpha_y = sc->data1;
int m_refractive = sc->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
float3 N = sc->N;
float cosNO = dot(N, I);
if(cosNO > 0) {
float3 X, Y, Z = N;
- make_orthonormals(Z, &X, &Y);
+
+ if(alpha_x == alpha_y)
+ make_orthonormals(Z, &X, &Y);
+ else
+ make_orthonormals_tangent(Z, sc->T, &X, &Y);
/* importance sampling with distribution of visible normals. vectors are
* transformed to local space before and after */
- float3 local_I;
-
- local_I.x = dot(X, I);
- local_I.y = dot(Y, I);
- local_I.z = cosNO;
-
+ float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
float3 local_m;
float G1o;
- local_m = microfacet_sample_stretched(local_I, m_ab, m_ab,
+ local_m = microfacet_sample_stretched(local_I, alpha_x, alpha_x,
randu, randv, true, &G1o);
float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
@@ -760,7 +915,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
*omega_in = 2 * cosMO * m - I;
if(dot(Ng, *omega_in) > 0) {
- if(m_ab <= 1e-4f) {
+ if(fmaxf(alpha_x, alpha_y) <= 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
@@ -768,18 +923,48 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
else {
/* microfacet normal is visible to this ray
* eq. 25 */
- float alpha2 = m_ab * m_ab;
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float tanThetaM2 = 1/(cosThetaM2) - 1;
- float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
-
- /* eval BRDF*cosNI */
- float cosNI = dot(N, *omega_in);
-
- /* eq. 26, 27: now calculate G1(i,m) */
- float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
+ float alpha2 = alpha_x * alpha_y;
+ float D, G1i;
+
+ if(alpha_x == alpha_y) {
+ /* istropic distribution */
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
+ D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
+
+ /* eval BRDF*cosNI */
+ float cosNI = dot(N, *omega_in);
+
+ /* eq. 26, 27: now calculate G1(i,m) */
+ float ai = 1 / (alpha_x * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
+ G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
+ }
+ else {
+ /* anisotropic distribution */
+ float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
+ float slope_x = -local_m.x/(local_m.z*alpha_x);
+ float slope_y = -local_m.y/(local_m.z*alpha_y);
+
+ float cosThetaM = local_m.z;
+ float cosThetaM2 = cosThetaM * cosThetaM;
+ float cosThetaM4 = cosThetaM2 * cosThetaM2;
+
+ D = expf(-slope_x*slope_x - slope_y*slope_y) / (M_PI_F * alpha2 * cosThetaM4);
+
+ /* G1(i,m) */
+ float cosNI = dot(N, *omega_in);
+ float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
+ float cosPhiI = dot(*omega_in, X);
+ float sinPhiI = dot(*omega_in, Y);
+
+ float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
+ alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
+
+ float ai = 1 / (safe_sqrtf(alphaI2 * tanThetaI2));
+ G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
+ }
+
float G = G1o * G1i;
/* see eval function for derivation */
@@ -804,7 +989,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
#ifdef __RAY_DIFFERENTIALS__
float3 dRdx, dRdy, dTdx, dTdy;
#endif
- float m_eta = sc->data1;
+ float m_eta = sc->data2;
bool inside;
fresnel_dielectric(m_eta, m, I, &R, &T,
@@ -821,14 +1006,14 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
*domega_in_dy = dTdy;
#endif
- if(m_ab <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
+ if(fmaxf(alpha_x, alpha_y) <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
/* eq. 33 */
- float alpha2 = m_ab * m_ab;
+ float alpha2 = alpha_x * alpha_y;
float cosThetaM2 = cosThetaM * cosThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float tanThetaM2 = 1/(cosThetaM2) - 1;
@@ -838,7 +1023,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
float cosNI = dot(N, *omega_in);
/* eq. 26, 27: now calculate G1(i,m) */
- float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
+ float ai = 1 / (alpha_x * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;